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The Auto 4 (also called Auto Tank in-game) is a removed Tier 4 tank that upgraded from the Gunner and cannot upgrade further. Released on August 2nd, 2016, it was removed later that day, in the update that added the Auto 3 and Auto 5.

Design Edit

The Auto 4 features a circular body with four Auto Turrets evenly spaced around the tank. These turrets slowly rotate with the tank when moving or not, similar to the Auto Smasher.

Technical Edit

The Auto 4 was extremely similar to the Auto 3 and the Auto 5, but had four Auto Turrets instead of three or five. Its Turrets’ positions make it possible to aim with two Turrets at one target. There was no change to the bullet stats. Auto 4 would probably be played in the same way that the Auto 5 and the Auto 3 would, as it is practically the same thing, only being split up into 2 tanks, the Auto 5 and Auto 3 later on.

Strategy Edit

  • Strong Against: Trapper classes, vulnerable Destroyer classes, rammers
  • Weak Against: All Drone classes, most bullet spammers, Fighters and Boosters (bullet build)
  • As with the Auto 3 and Auto 5, it is best to attempt to move away from enemies while damaging them with Auto Turrets.
  • Boosting, which involves right clicking between 2 Auto Turrets making them both fire in the opposite direction, is a useful method of retreating or hunting down weak targets which are the Auto 4’s ideal prey.
  • Auto Turrets have a greater range then one’s field of view, so they can attack offscreen enemies so long as the Auto 4 is close enough.
  • The most vital strategy for Auto Tanks is to juke and dodge. So long as the player can avoid being hit, the Turrets will continue to fire accurately at their enemies.

History Edit

  • When first released, the turrets were solely Al controlled and would not attack invisible tanks.

Trivia Edit

  • When the Auto 4 was implemented the game, Auto Spin wasn’t yet implemented, making the Auto 4 the first automatically rotatable tank.
  • It is one of the shortest-lived playable tank in the game, but the Ball lived for four hours and the Mounted Turret lived for a few minutes, making it the third shortest living tank.
  • The reason why it has been removed may be the fact that it was too weak for Tier 4, so the creator replaced it with the Auto 3 and the Auto 5.
  • This tank is one of the few tanks unable to be used or obtained in Sandbox since it was released before Sandbox.
  • This Is the first tank that has been pulled into two tanks.
Tier 1 Tank NAV Icon1
Tier 2 FlankGuard NAV Icon1MachineGun NAV Icon1Sniper NAV Icon1Twin NAV Icon1
Tier 3 Auto3 NAV Icon1Assassin NAV Icon1Destroyer NAV Icon1Gunner NAV Icon1Hunter NAV Icon1Overseer NAV Icon1
QuadTank NAV Icon1Smasher NAV Icon1Trapper NAV Icon1Tri-angle NAV Icon1TripleShot NAV Icon1TwinFlank NAV Icon1
Tier 4 Annihilator NAV Icon1Auto5 NAV Icon1AutoGunner NAV Icon2AutoSmasher NAV Icon1AutoTrapper NAV Icon1Battleship NAV Icon2Booster NAV Icon1Factory NAV Icon1Fighter NAV Icon1GunnerTrapper NAV Icon1Hybrid NAV Icon1Landmine NAV Icon1Manager NAV Icon1MegaTrapper NAV Icon1Necromancer NAV Icon1OctoTank NAV Icon1Overlord NAV Icon1Overtrapper NAV Icon1PentaShot NAV Icon1Predator NAV Icon1Ranger NAV Icon1Rocketeer NAV Icon1Skimmer NAV Icon1Spike NAV Icon1Sprayer NAV Icon1SpreadShot NAV Icon1Stalker NAV Icon1Streamliner NAV Icon1Tri-Trapper NAV Icon1TripleTwin NAV Icon1Triplet NAV Icon1
Removed AutoTank NAV Icon1MachineGun2 NAV Icon1Destroyer2 NAV Icon1MegaSmasher NAV Icon1Mothership 2.0XHunter NAV Icon1Ball NAV Icon1MountedTurret NAV Icon1
Old Versions Predator NAV Icon2Master NAV Icon1ArenaCloser NAV Icon2Landmine NAV Icon2
Special ArenaCloser NAV Icon1Dominator NAV Icon1Mothership NAV Icon1Developer NAV Icon1