Green upgrade theme (upgrading from Auto 3)

The Auto Gunner is one of the three Upgrade choices from the Gunner and one of two upgrade choices from the Auto 3 and can be selected at Level 45.


The Auto Gunner features a circular base with four small Barrels in the front; the outermost two are a bit shorter, they are placed slightly under the main ones, which makes them look twice as thin as the middle Barrels.It gets an Auto Turret that automatically fires Bullets at anything that comes into its FoV(Field of View) and only stops when there is nothing nearby to shoot or until death. It can not be upgraded further.


Upon Upgrading:

  • The Auto Gunner gains an additional auto turret.
  • Bullet Speed and Reload is increased.
  • Penetration and Damage is decreased.

Base Stats
Health Regen Max Health Body Damage Bullet Speed Bullet Penetration Bullet Damage Reload Movement Speed
▼▼ ▲▲


  • Strong against: Body Damage based tanks, Auto Tanks, rammers/meele tanks slow tanks with low Penetration and Damage, Destroyer branch (if used correctly), Triplets and Penta Shots.
  • Weak against: Sniper branch and other classes with high Penetration and Bullet Speed.

As the Auto Gunner

This tank is best played similarly to the Gunner, because it's just a Gunner with a Turret placed on top of it.

With the addition of the Auto Turret, Auto Gunners can now focus on one target while the Auto Turret is either helping to add more firepower, or shooting someplace else to defend the Auto Gunner from enemies flanking the player, or farming for it.

The Auto Turret has a larger FoV than the Gunner, so it is best to let it shoot when its target gets out of the player’s FoV.

This tank is very effective against rammers. Despite the small bullets, they may easily even take down a Spike with build 3/10/10/10 or a Booster with build 5/7/7/0/0/0/7/7 if your bullet stats are or almost maxed out.

The Auto Gunner is very susceptible to Rangers, or long ranged tanks in general. With their larger FoV, they can snipe the player without warning. Not even the Auto Turret can scope them. The only solution to this is to dodge and escape.

It's important to face where the Auto Turret goes. It may not prioritize targets well, but it is an extra Bullet to the player's enemy which can make a significant difference in Penetration and overall Bullet Damage.

In Maze Mode, this is a great counter to a Factory and the Auto Trapper, due to the few stray bullets that go through the opposing fire, but do NOT get backed into a corner. At that point you are very vulnerable and have almost no means of escaping.

The Auto Gunner is a good choice for Survival, as the high RoF and the Auto Turret can kill most players from leveling up to a tank like an Overlord, Hybrid, or Annihilator which are Auto Gunner counters.

Against the Auto Gunner

The Auto Gunner’s Auto Turret doesn’t target Drones, so Overseers, or any class with Drones, so players can use this to their advantage.

Players can use a Ranger or any tank in the Sniper class, since Snipers have a larger FoV than the Auto Gunner and the Auto Turret; which allows the player to damage the Auto Gunner from behind.

The Hybrid is a good counter, as the drones can distract the Turret while you guide in for one shot killing the Auto Gunner. The large bullet that you fire can also penetrate through the Auto Gunner's small bullets. Annihilator works too. But be careful, the Auto Gunners bullets are extremely fast, they may easily dodge your bullets while shooting decent bullets at you.

The Triplet or Sprayer is a great counter to the Auto Gunner. The high RoF and DPS you have can overwhelm the Auto Turret and can deal fast damage to the Auto Gunner, but be careful when the Auto Gunner has maxed out bullet penetration, then they may prevent your bullets from touching them.


  • Previously, the Auto Gunner’s turret did not target DominatorsDronesPolygons, or Crashers, until a recent update, which also slightly buffed the Auto Gunner. Before the update, its Bullets were the same as the normal Gunner, and the Auto Turret only attacked enemies within half of your FoV. (Field of Vision)



The Auto Turret is not shooting at the Dominator.

  • The Smasher branch does less damage to the Auto Gunner, from what players noticed. (Only speculated).
  • The Auto Trapper and Auto Smasher are the only Classes with an Auto Turret that works like the Auto Gunner’s.
  • The Auto Gunner was the first Class to use an Auto Turret.
  • On the first few hours of the November 19th update, players could control the Auto Turret of the Auto Gunner and other Tanks that used Auto Turrets, this feature was swiftly removed shortly after release.
Tier 1 BasicTank UpgradeSlot
Tier 2 FlankMachinegunSniperTwin
Tier 3 Auto 3AssassinDestroyerGunnerHunterOverseer
Quad tankSmasherTrapperTri-angleTriple shotTwin Flank
Tier 4 AnnihilatorTierAuto 5TierAuto GunnerAuto SmasherAuto TrapperBattleshipBooosterFactoryTierFighterrGunner TrapperHybridProfileLandmineManagerprofileMega trapper2NecromancerOctotankOverlordprofileTierOvertrapper 2Penta ShotPredator-0RangerSkimmerSpikeSprayerSpread ShotStalkerStreamlinerTri-trapperTriple TwinTriplet
Removed Auto 4Machinegun2MegaDestroyerMegasmasherMothership 2.0X HunterCircleMounted Turret
Old Versions PredatorOldArena Closer 2.0Landmine-Old
Special New Arena CloserThreeDominatorsMiniMothershipProfileDeveloper-Upgrade

Start a Discussion Discussions about Auto Gunner

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.