The Auto Smasher is one of the three current Upgrades branching off of the Smasher and can be selected at Level 45. The Auto Smasher adds an Auto Turret on the middle of the body of the tank. It cannot upgrade further, as it is at the end of its upgrade line.

Design Edit

The Auto Smasher features a circular body placed in a black hexagon with a single Auto Turret mounted on the top of the tank's body. It is basically a Smasher with an Auto Turret mounted on the top.

Technical Edit

Upon upgrading:

  • The Smasher gains an Auto Turret.
    • Like the Auto Trapper and the Auto Gunner, this Auto Turret cannot be controlled with the mouse.
    • The Auto Turret has extremely light recoil.
    • When not shooting, the Auto Turret will slowly rotate.
  • Bullet Stats return to the upgrade menu.
    • All stats retain the special maximum level of 10, including Bullet Stats.

Strategy Edit

  • Strong Against: Slow tanks, tanks with a low fire rate.
  • Weak Against: Tanks with high health, fast tanks, tanks with focused fire .

As the Auto Smasher Edit

  • With the addition of an Auto Turret, this tank gains an entire new scope of strategy. By pouring any remaining points into the returning Bullet stats, you will become a formidable melee and ranged attacker. However even though it may seem like “a jack-of-all-trades,” it is a master of none. Therefore you may choose to focus either on upgrading your Auto Turret (thus leaving your body slow and weak) or focus on the Smasher body itself (thus leaving your Auto Turret relatively weak). It is recommended to focus mainly on the Smasher aspect of the tank, leaving the Auto Turret as a means of defense if you're in a tight situation and need to escape. It can also be used as a radar to alert the player of enemies out of their Field of View.
  • Other than this, any strategies for the Smasher apply to the Auto Smasher as well. Avoid Traps, Bullet spammers, and Drone tanks. Attack cornered and unaware tanks - though with the Auto Turret, sneaking up and catching them off-guard will be more difficult; for sneaky tactics, it's better to use the Landmine. Follow where your Auto Turret aims. If it turns up a tank, kill the tank if it is somewhat easy.

Against the Auto Smasher Edit

  • Like other tanks in the Smasher branch, players want to become aware of the Auto Smasher before it becomes aware of the player, as most of the time they are fast and extremely hard hitting.
  • If you're a slow tank, like a Ranger, avoiding the Auto Smasher will be even more difficult with its Auto Turret bearing down on you from afar.
  • If you are using Drones, keep them close to you and keep away until you see an opportunity to attack. Straight-up ramming the Auto Smasher will also be more difficult unless you manage to avoid its Bullets, but even so, this is inadvisable because the Auto Smasher may have poured points into a rammer build of its own. But if the Auto Smasher focused points into a Bullet build instead, rammers become a better option; if its gun is focused on other enemies, the rammer gets a perfect opportunity. But you must determine what kind of build the Auto Smasher is using before going in for the kill. A Spike with full Body Damage and Max Health can easily take down both types.
  • A player using the Destroyer, Hybrid or Annihilator can cripple an Auto Smasher in two hits, and possibly one if the Auto Smasher is using a glass cannon build.
  • Bullet spammers, like Penta Shot and Triplet, also work well against the Auto Smasher, as it has little chance to retaliate, unless it has poured all of its stat points into a fast and piercing build; if that's the case, tanks with low Bullet Penetration, like Octo Tank, must steer clear.

Trivia Edit

  • The Auto Smasher was not revealed in the Changelog.
    • The developer stated “I forgot I had added it, and I was pushing some hot fixes… And it sneaked in” on this Reddit post shortly after its release.
  • This tank has the largest max capacity of each stat: 10 points maximum for all Stats.
  • This may not be an intended feature, as it’s trying to buff the Auto Smasher to counter the weakness of the Auto Turret via bullet based stats’ capability, but resulting in it being greatly imbalanced: improving bullet based stats will result in having a lack in body based stats, extremely clear when compared to other non-Smasher Tanks; though even with maxed bullet stats, the bullets are still somewhat weak, in addition to the lack of accuracy of the turret.

Gallery Edit

Tier 1 Tank NAV Icon1
Tier 2 FlankGuard NAV Icon1MachineGun NAV Icon1Sniper NAV Icon1Twin NAV Icon1
Tier 3 Auto3 NAV Icon1Assassin NAV Icon1Destroyer NAV Icon1Gunner NAV Icon1Hunter NAV Icon1Overseer NAV Icon1
QuadTank NAV Icon1Smasher NAV Icon1Trapper NAV Icon1Tri-angle NAV Icon1TripleShot NAV Icon1TwinFlank NAV Icon1
Tier 4 Annihilator NAV Icon1Auto5 NAV Icon1AutoGunner NAV Icon2AutoSmasher NAV Icon1AutoTrapper NAV Icon1Battleship NAV Icon2Booster NAV Icon1Factory NAV Icon1Fighter NAV Icon1GunnerTrapper NAV Icon1Hybrid NAV Icon1Landmine NAV Icon1Manager NAV Icon1MegaTrapper NAV Icon1Necromancer NAV Icon1OctoTank NAV Icon1Overlord NAV Icon1Overtrapper NAV Icon1PentaShot NAV Icon1Predator NAV Icon1Ranger NAV Icon1Rocketeer NAV Icon1Skimmer NAV Icon1Spike NAV Icon1Sprayer NAV Icon1SpreadShot NAV Icon1Stalker NAV Icon1Streamliner NAV Icon1Tri-Trapper NAV Icon1TripleTwin NAV Icon1Triplet NAV Icon1
Removed AutoTank NAV Icon1MachineGun2 NAV Icon1Destroyer2 NAV Icon1MegaSmasher NAV Icon1Mothership 2.0XHunter NAV Icon1Ball NAV Icon1MountedTurret NAV Icon1
Old Versions Predator NAV Icon2Master NAV Icon1ArenaCloser NAV Icon2Landmine NAV Icon2
Special ArenaCloser NAV Icon1Dominator NAV Icon1Mothership NAV Icon1Developer NAV Icon1