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A Mounted Turret

Mounted Turrets, also known as Auto Turrets or simply as Turrets, are weapons that Defenders, Auto 5s, Auto 3s, Auto Gunners, Auto Smashers and Auto Trappers use. Mounted Turrets are gray circles with Cannons on them, attached to or on top of a tank that fire at nearby targets automatically without needing player input. When attached to the side of a tank (as seen on the Auto 3 and the Auto 5) only half of the circle beneath the Cannon can be seen, because of the tank's body covering some of the turret.

Technical[]

Artificial Intelligence[]

When AI-controlled:

  • The Mounted Turrets will attack the closest target and keep attacking it until it dies or goes out of range.
  • The Mounted Turrets prioritize Tanks over Polygons.
  • The Mounted Turrets don’t attack projectiles.
  • The Mounted Turrets seem to prioritize the most aggressive thing near you. Example: You are in the Pentagon Nest, and there is an Alpha Pentagon nearby, with a Crasher coming after you. The Mounted Turret will almost always attack the Crasher.
  • In Game Modes with teams, Mounted Turrets will not target players on your team, they will only target players on the enemy teams. Though if a glitch occurs causing the Mounted Turrets to target a player on your team, the bullets will, however, go through the player, as bullets do not hurt players on your team.

When it was possible to take control of them:

  • Players could control the Mounted Turrets(s) closest to their mouse (if more than one existed), by left-clicking, pressing space or having Auto Fire turned on (does not apply to tanks which have alternative firepower).
  • Right-clicking or pressing Shift would instead fire from the Mounted Turret most far away from the cursor (does not apply to tanks which have an alternative firepower). Also, Mounted Turrets closest to their mouse would fire in the opposite direction, giving a boost.
  • Multiple Turrets could be controlled if both were close enough to the mouse (only applied to Auto 3 and Auto 5).
  • Mounted Turrets that are located in the middle of a tank (not including the Auto 3 or Auto 5) would slowly revolve around the tank when unable to focus on any entity.

Properties[]

  • Mounted Turrets fire Bullets which are slightly smaller than that of other tanks.
    • They have unnaturally high Bullet Penetration for their size but move slightly slower.
  • Mounted Turrets on the Auto Tanks can only turn their cannons a certain total angle.
    • This is why you take control of different Turrets as you move your cursor around the tank.
    • Should an object leave their angle range, the next turret will take over.
    • Exceptions are Auto Gunners and other tanks with uncontrollable Mounted Turrets, as they can fire in any direction.

Users[]

  • Auto 3: Has three evenly spaced controllable Mounted Turrets attached to the tank.
  • Auto 5: Has five (previously four) evenly spaced controllable Mounted Turrets attached to the tank.
  • Auto Gunner: Is a Gunner with an uncontrollable Mounted Turret on top of it.
  • Auto Trapper: Is a Trapper with an Mounted Turret on top of it.
  • Auto Smasher: Is a Smasher with an Mounted Turret on top of it. Has Health, Bullet and Movement stats which can all be upgraded 10 times each.
  • Defender: Has three evenly spaced Mounted Turrets on its body near each point. They all have free rotation.

History[]

  • The Auto Gunner was the first to use Mounted Turrets on August 1, 2016.
  • On August 2nd, 2016, the Auto Tank was added.
    • On the same day, the Auto 3 was added (albeit unnamed) and the Auto Tank gained an extra Mounted Turret. The Auto Tank would later be renamed to the Auto 5.
  • Mounted Turrets used to default to face the front of the tank instead of the back of the tank.
    • It's not known exactly when this is changed. The possible dates are between 2016 August 1st and 2016 August 15th.
  • On August 15th, 2016, the Auto Trapper was added.
  • On September 13th, 2016, the Auto Smasher was secretly added.
    • This is because the developer was pushing some hotfixes and forgot he added it, as described in this Reddit post.
  • On November 19th, 2016, it was briefly possible to control the Mounted Turrets of Auto Gunners/Trappers/Smashers by pressing H while near one. This functionality was removed after 10 minutes.

Trivia[]

  • Drones (when not manually controlled) exhibit very similar behavior to Mounted Turrets in the fact that they spin/follow their owner slowly when nothing is in range and attacking nearby tanks and Polygons when near. In Arras.io, there is a type of drone with a Mounted Turret. To get more information on this, see Overdrive.
    • The Battleship’s Drones will not circle the player due to them being able to detect tanks and polygons from far distances.
  • If a tank with an Mounted Turret on the top of its tank body is killed, then the Mounted Turret doesn't become transparent.
  • The Auto Smasher’s Turret fires slightly less accurately.

Gallery[]

Gameplay
Weapons Ammunition
Autoturret TurretsPentabarrel Cannons (Deployerbarrel Deployers)
Trapbarrel LaunchersDoritobarrel Spawners
Bullet Bullets (Missile Missiles)Trap Traps
Drone Squarez Drones (Drone Battleship) (Factorytank Factory)
Features Mechanics
! NotificationsDiepio4Teams Minimap
BaseSpawnIcon Base (Base Drones)Ghfff Achievements
Console ConsoleScoreIcon Scoreboard
FiringIconAuto FireSpinIcon Auto SpinInvisIcon Invisibility
TankTanksLevUpIcon LevelsStatsIcon Stats (Hidden)
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General Information
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