|“No official name has been given? Oh, I see.”|
Base’s name is Conjectural. No official name has been given, and it is subject to change at any time.
The Bases, or Spawns, are the safe zones in Team Deathmatch (now 2 Teams and 4 Teams respectively) and Domination which are the places where the player spawns into the game. These zones are indicated by a translucent tint in the color of the player’s team.
The Bases are protected by Base Drones, fast little triangles (with 8000 health points) that do a small amount of damage at a very fast rate.
In all modes where Bases are present, the Zones are fatal to any enemy tanks and their bullets. All but the toughest of sniper Bullets will quickly fade into nothing at the edge of the shaded area. Any and all enemy Drones will quickly be destroyed at the edge of the shaded area as well, although highly upgraded Traps will shimmer in the Base for a second or two before disappearing. The Base Drones do not target Arena Closers, Crashers, or Polygon Bosses. The Base itself has no effect on the aforementioned entities, nor does the Base have an effect on Fallen Bosses; however, the Base’s Drones will target Fallen Bosses for any reason. They will only attack Polygon Bosses if provoked.
2 Teams Edit
In 2 Teams, there are two Bases for the blue and red team. The red and blue Bases are large Bases spanning the sides from the top to the bottom. The blue base is always on the left and red on the right.
4 Teams Edit
In 4 Teams, there are four Bases. All four Bases will be on a corner. The blue team’s is on the top left, the green team’s on the bottom left, purple team’s on the top right and red team’s on the bottom right; as seen on the picture on the right.
In Domination, the Bases randomly enclose two corners. The Bases in Domination see little action, as the Dominators are the most important factor to the game mode. The Bases are identical to a 4 Teams game with only the red and blue teams. They still function just like in Team Deathmatch, however, only you would not be able to shoot from one side to the other with a Booster, as you would die or be stopped and expelled before reaching the center.
The area immediately surrounding the Dominators are colored like the Bases of the team that controls them, but is not fatal to enemy tanks and projectiles like the actual Bases are.
When on the losing team, you should not leave the Base at all when there is heavy fire coming all the way to the edge of the Base itself. Instead, you should travel down the base until you find a quiet area to level up.
When low on health, it is best to retreat to a friendly Base. This is so players will never have a chance to instantly defeat you. Stay all the way in the Base, because high FoV classes or fast classes may outwit the Base Drones and attack you.
Go out of your Base in order to farm because few Polygons spawn in Bases, but stay near it in case enemy intruders invade. If there many Polygons in the Base, stay there and farm. But be careful, teammates may steal them while the player is unable to stop them.
At higher levels, it is an effective strategy to use your Base to not only protect your flank but as a means of retreat. Patrolling the area a short way away from the Base will allow you to attack careless enemies and retreat should you be overwhelmed. Flanking enemies and forcing them towards your Base is also an incredibly effective strategy, as they will be trapped between you and the Base. Be careful though, because if the Base Drones kills the enemy before you do, you will not receive any points.
Necromancers and, to a lesser degree, other tanks of the Overseer class, can influence the field without ever leaving the Base. By sending your Drones into the Base using the the Right Click or Shift key, you can harvest Polygons from the safety of your Base. Necromancers are especially effective at this because their Drones will replenish their number as they collide with Squares. With a high Drone Count, you can send your Drones out along the entire base and reap a sizable harvest from complete safety, only ending when you recall your Drones or when they die against the enemy Base. Indeed, you will be surprised at how many enemies you kill without even seeing them, as with so many Drones it is quite easy to accidentally kill weaker, damaged, or low health enemies. Overlords are also effective at utilizing this strategy due to their fast reload time.
Predators can utilize the Base to retaliate against enemies attempting to create spawn traps. Because of the Predator’s incredible range and changing Point of View, you can remain safely in the Base while you snipe any enemies foolish enough to try to block up your Base. Others of the Sniper class can utilize this strategy, but due to shorter ranges, they are less effective. Stalkers, however, can move to the edge of the area and become invisible, allowing you to get closer while remaining relatively safe since you can easily retreat.
- In older versions of Team Deathmatch, Bases occupied the corners opposite to each other, with Blue in the northwest corner and Red in the southeast.
- Players defeated by the Base Drones from the opposite team’s Base will have their death screen stating: “You were killed by: An unnamed tank”, due to them not having any official name in-game.
- This also applies to announcements when a Boss is defeated by a Spawn Base.
- Physically entering enemy Bases will instantly kill lower level tanks. However, Body Damage Builds such as the Booster experience an odd phenomenon before dying; they will begin shimmering and accelerating to extreme speeds as they are expelled from the Base. A Fighter with maximum Health, Body Damage, Movement Speed and Reload, if hitting the Base at full speed, will move halfway through it and be quickly expelled out the other side, grievously damaged.
- There is a narrow grey area around any base where enemy tanks, bullets and drones can move through without taking damage at all. However, it will activate all Base Drones in range of the enemy tank and one wrong turn and you will perish immediately inside the colored area.
This section contains bugs related to Base. Before adding a bug to this list, consider the following: