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Please note that the builds on this page differ in quality, and that not all builds will work well for everyone, as everyone plays Diep.io differently. Use the polls as a reference for how practical each build has been deemed by your peers, and be sure to vote in the polls for any builds you test out so that future visitors will know which builds are useful and which builds are not. This page is designed to give the reader a basis from which they can begin to form their own style of play and so that they may discover their own perfect build, but it makes no pretense as to which builds are the best.
With this in mind, feel free to start browsing!
|Table of Contents|
|Twin||All-rounder Twin||Bullet Speed is not as important due to having a large number of bullets. This build works best with tanks upgraded from the Twin, however, you can ignore upgrades and stay as a Twin. This build is a good all-rounder.|| |
Is All-Rounder a good build?
|Twin||Double ram||Reload is used for the last 5 due to increasing recoil. This build works best with tanks with high recoil like Triplet, and even Triple Shot works with this. Use bullets for recoil, and smash into players. Since nobody will anticipate a twin for a ramming build, you are good to go! This works for any bullet-shooting tank but Sniper and most upgrades and tanks with evenly distributed cannons like Flank Guard and Octo Tank.|
Is Double ram a good build?
|Twin||Pyrex Cannon||You should begin by upgrading your bullet stats to 2. After that, upgrade your health/body damage/speed to 2 each. Finally, simply upgrade bullet statistics wherever you see fit. Focus on hitting and running, although due to your somewhat reinforced health and regen, you can fight other enemies.|
Is Pyrex cannon a good build?
|Octo Tank||The Hurricane||Having trouble with rammer tanks? This build is perfect. Press e and c and just roam around to kill rammers, but avoid bullet spammers at all costs. Low bullet speed allows your bullets to form a defensive wall in front of you so rammers who decide to double back to attack will lose a lot of health and be forced to flee, but this build certainly does not allow that to happen. With 7 movement speed, it will keep up with even the fastest rammers. As they will be unable to harm you at all, you can slowly chip away their health and kill them in the end. You may also get lucky and kill some bullet builds that get hit by your bullets. Sometimes you can off auto spin to focus better on some foes.|
Is The Hurricane a good build?
|Octo Tank||Bullet Storm||This build is awesome to kill lots of low level tanks and also some higher level ones. Your bullets will storm around and kill everyone unless they use their bullets to shield against yours or they have high health. Most low health builds and glass cannons will withstand no more than a few hits from this tank. However, is you do find yourself attacked by a bullet spammer or skilled rammer, you should flee immediately unless you want to get killed by them, as its direct firepower is horrible.|
Is Bullet Storm a good build?
|Octo Tank||Octo Hurricane
||2,3,0,0,7,7,7,7||Make a hurricane and kill your enemies but be careful, there are some tanks that can kill you I do not know all the tanks so I will not put.
Strategy: idk any strategy with him :P
Is Octo Hurricane a good build?
|Octo Tank||Glass Octo||Get lots of kills with this tank. More overpowered than you think.||Don't have time. will make l8er|
|Triple Twin||Mega Killer||This build is a Domination build and I did this build on the moblie version in Domination and did pretty good.|
Is Mega Killer a good build?
|Triple Twin||Max Score|| ||This tank build focuses on achieving the highest score possible in all of Diep.io. The power in this build is that it is so dominating that no bullets should reach you, and if they do, all you have to do is not get hit for 30 seconds and wait for the Health Regeneration. This is a good crowd control build.|| |
Is Max Score a good build?
|Triple Twin||Catcher|| || This tank is designed for catching enemy tanks and shower them with a rain of bullets. The maxed out Movement Speed allows you to catch and run from enemy players, three points in Bullet Speed will help you to not overrun your bullets. Your bullets shower is very strong. If you get hit, all you need to do is run away and wait for 30 seconds for the healing to kick in. You can shield yourself and run away from body damage builders like Boosters and Hybrids.|
Especially good for FFA, or Domination, 2 Teams, and 4 Teams, when your team is losing, as enemy tanks will come out and allow you to catch them.
Don't confront drone using tanks and bullet build Hybrids, as they will out-penetrate all of your bullets. Instead, circle around them with one of your sides aimed right toward them and they would likely get killed because of the double fire.
**Note** This build is also extremely good for Octotank. Press e and c for ultimate noob destroying power. Press c again and aim for extreme Body Damage repellent. All you gotta do is roam around and get points. 1.4 mil in FFA.
Is Catcher a good build?
|Penta Shot||Glass Nightmare|| || This is a glass cannon build, so avoid being hit whenever possible. In order to master this build you need to master bullet shielding and know when to run away. Great to use when you are on the winning team at 2 Teams, or 4 Teams, or at the beginning of Domination.|
Also extremely powerful if used with the Fighter or Spread Shot.
Is Glass Nightmare a good build?
|Penta Shot||Cloud|| ||This build uses a bullet rain to defend itself. The points invested in bullet speed gives this build some range, so that Hybrids and Destroyers are less of a problem. Because the bullets are tightly packed together when they are still close to you, you have some defense against enemy bullets. Meanwhile your fast bullets mean have a high chance of landing some stray bullets on enemies far away or an opponent attempting to pierce your bullet rain.|| |
Is Cloud a good build?
|Penta Shot||Bullet Cascader|| ||A very strategic build. Due to its spread it can be used to lock down a small amount of the map for a few seconds. If you try to shower a low-level tank and it escapes, follow it around as any wrong movement of the enemy tank will be a near-guaranteed instant kill. If you get hit by a high-penetration tank, the Health Regen will help get out. Slow tanks may not be fast enough to escape quickly. Being hit by a bullet barricade released by this build does very high damage and most likely kills you. This build is a more advanced version of The Catcher.|| |
Is bullet cascader a good build?
|Spread Shot||Max Efficiency|| ||This build focuses on both surviving and killing. Some of the movement speed allow you to retreat/pursue faster and those bullet rainstorms will make sure your enemy either retreats or dies. If a team of players attacks you, just use your speed to retreat and your reload to ward off other enemies. Because of the small bullets and average bullet speed, however, you will have trouble taking down tanks with high RoF and DPS like Triplet.|| |
Is Max Efficiency a good build?
|Spread Shot||Vertical Defense|| ||This build is designed to hold off enemy bullets, defend your team and corner low penetration tanks. Best used in 2 Teams, in a pair with a Hybrid/Penta Shot, as your bullets will literally make a wall in front of you, shielding both your teammates and yourself. Killing could be a problem because of the slow bullets, unless you're encountering distracted tanks and unlucky (or stupid) body damage rammers as they wouldn't expect high Bullet Damage and Movement Speed.|| |
Is Vertical Defense a good build?
|Spread Shot||Lock Down|| ||This build is an offensive build that is designed to kill enemies and lock down the area in front of you. Since Bullet Speed is maxed out, bullets will quickly move out of your FOV and, if you are lucky, kill off-screen enemies. Reload is important, because when your Reload stat is low, you will be unable to lock down areas completely. Best used on Free For All.|| |
Is Lock Down a good build?
|Spread Shot||Wrecker|| ||This build is an attacking build, it is made to kill enemies very quickly and efficiently with the benefit of having a nice amount of health, with all of the stats for bullets maxed, you will gain easy kills and get high on the leaderboard with very little effort. This should be used to keep high on the leaderboard.|| |
Is Wrecker a good build?
|Spread Shot||Chaos Spreader||Highly offensive build, with only one stat for regen, but you can easily bullet shield yourself. When fighting bullet spammers, such as double tanks, or octo-tanks, its easiest to just aim your bigger bullets at theirs, and you won't get hurt. Meanwhile, your other side bullets are damaging them, and if they try to block those, they will be punished by your main gun. Surprisingly effective on melee based tanks as they can't get in close enough. You're 5 points in speed allows you to move back as they attack. Even though they will be moving a bit faster, your high bullet damage will take them down first. Your speed can be used for a forward pursuit, or for a quick escape. In the Maze mode, you can use this to lure them into a dead end, where you don't even have to see them on screen. You just keep firing, and, since they have no where to go, will ultimately get die.|
Is the Chaos Spreader a good build?
|Triplet||Rammer Exterminator||This build is designed to exterminate the rammers! Also with the extra mobility you can escape from rammers or chase them while attacking. The full penetration, damage and reload gives a maximum damage to the rammer. It tooks 3-5 seconds to take out a not moving Spike with max health regeneration and health. (I tested it out). Using this build, try to not get close to bullet spammers and Assassin branch.|
Is "Rammer Exterminator" a good build?
|Triplet||Glass Triceratops||This build is an absolute nightmare to all recipients... Used wisely, it could yield a enormous score, if not a record!
With the mobility maxed out, you can careen around the map, looking for new prey. The full reload, bullet damage, and bullet penetration blasts through anything the enemy can give. Just watch out for long range snipers, because their faster bullet speed and better bullet penetration could deal a deadly blow. Also watch out for tricky situations where there are multiple enemies, as you can only shoot in one direction.
Is "Glass Triceratops" a good build?
|Triplet||Unstoppable|| ||NOTE: Do NOT turn this build into a glass build by adding 5 to Movement Speed at the end! Skilled Drone users and bullet walls will destroy you if you try. This build is mainly focused on bullet upgrades and also works with Twin. Not too much on HP, so avoid being hit. Your bullet stream is able out-penetrate even the Streamliner, Destroyer or Hybrid, but watch out for Annihilators. List of upgrade order: 1) Alternate Bullet Damage and Reload until they are both maxed. Add the one point to Health Regen after. 2) Upgrade to Twin and max out Bullet Penetration. 3) Max out Bullet Speed. When it asks you to get your Tier 3 upgrade, IGNORE IT. 4) Max out your Max HP. At Level 45, upgrade to Triple Shot and immediately Triplet. After this, nothing except Protectors can stop you. When you reach Level 30, you should be able to scare off pretty much any tank (not always, though) with your high Bullet stats. If you happen to get into range of Protectors, point your gun towards the source, turn on AutoFire and run IMMEDIATELY.|| |
Is Unstoppable a good build?
|Triplet||Shield Basher|| ||In this build, the lowered bullet speed stat causes your bullets to form a shield in front of you stopping bullets and drones in their tracks. Your quick movement speed in conjunction with a reasonable bullet speed is enough to hunt down opponents. Only the speediest of tanks will be able to outrun your wall of damage, and that's all they can do since shooting at you is useless!|| |
Is Shield Basher a good build?
|Triplet||Warrior|| ||This build focuses on fighting bullet spam classes and countering booster rammers. If bullets are used correctly, bullet spamming classes will at least have their bullets halted (except for the build above) and at best you will kill them. Due to your high health and body damage when a booster rammer rams you you will both go to low hp, but since they are low enough you can then kill them with your bullet storm.|| |
Is Warrior a good build?
|Triplet||Swift Glass Cannon of Death|| ||Good for chasing enemies and then mowing them down with a tremendous torrent of projectiles. Be extremely careful fighting Destroyer-type classes as they WILL one-shot you if they manage to hit you. Perfect for fighting tanks that are lower-level, as you can easily hound them and annihilate them quickly.|| |
Is Swift Glass Cannon Of Death a good build?
|Triplet||Regenerative Reaper|| |
|High regen while still able to do some major punishment. However, the low Movement Speed means that it will be difficult to chase any enemies. Do not attempt to chase Boosters with this because they will escape or they would lead you into a trap that can get slow tanks killed.|| |
Is Regenerative Reaper a good build?
||This tank spits a huge number of bullets, and has the speed to keep up with them. Move towards your bullet wall and blast your way through any bullet spam build. Can go toe-to-toe against the Summoner. The Health Regeneration is set at the optimal 3 points, so the tank can quickly get back into the action after losing health.|
Is Bullet Wall a good build?
|Triplet||Shockwave T||A tank-type Build. Uses an alternative 3 on 1 shoot-type. With this build, you will be forced to use it precisely, but it will deal a lot of damage when used correctly, as addition this is a well-rounded build, it has really good health and bullet stats. Have no reload upgrade at all will increase chance to hit enemy.||
Is Shockwave T a good build?
|Sniper||Glass Sniper|| ||
A simple glass cannon sniper that relies on rapid movement and in-and-out strikes against the enemy. Deals a lot of damage if ignored. However, bullets can be easily penetrated by high penetration/RoF classes and it is not recommended to fire into a bunch of enemy bullets. Instead, flank then fire for maximum damage.
Is Glass Sniper a good build?
|Sniper||Assault Rifle|| ||If you decide to ignore the upgrades after sniper, this is a great choice. Sneaking up on people and then when they try to dodge, fire powerful shot after shot at them like, a real Assault Rifle. Bullet speed is not as much necessary, because your movement speed is maxed. The reload is much better than higher tier snipers. For best effect, Use in FFA.|| |
Is Assault Rifle a good build?
|Ranger||Gotta Snipe 'em all!|| ||Heavy on most bullet upgrades. Some speed to adjust targeting. Not too much on health points but if you want, you can sacrifice one skill point from HP Regeneration and Max HP to maximize Movement Speed.|| |
Is Gotta Snipe 'em all! a good build?
|Ranger||Guerilla|| || WARNING! This is a really skill-reliant build. The default Bullet Speed of the Ranger plus the 5 bullet speed should be enough. Can take on almost every tank. The biggest problems are Boosters. Other tanks are no problem if you follow the strategy.|
Keep out of the FoV of other tanks but DON'T shoot them while they are at the edge of your screen. Why? They will track you down and kill you with ease. You need to figure out the range where you can efficently shoot your opponents. NEVER engage in a fight while your enemy is facing you (except if they are low on health). When you are being chased, try to outplay your opponent (you have enough reload and knockback on your bullets to get those pesky boosters and smashers down to low health). If you are not against a rammer, you need to dodge a lot of bullets. After you have halved your enemy's health bar, try to back off. They'll eventually forget about you. Shoot them at the back after (this is why you won't have problems with Twins/Triplets). The damage is extreme and your movement speed is pretty high, but your health stats are low. Keep this in mind. If you find a solution to bullet build Boosters/Fighters, please edit this build!
Is Guerilla a good build?
|Ranger||Sharpshooter|| ||A build that use Bullets to deal massive damage to enemies (if played correctly). Maximum Bullet Speed makes it so that you shoot really fast bullets that will be hard to dodge (again, if you played it correctly). This build is really reliable on your aiming skill, since your Reload stat is low. Also, Movement Speed can be really handy if you want to retreat. Use it wisely when playing with this build.|| |
Is Sharpshooter a good build?
|Ranger||You can't see me but I can see you!|| ||This strategy is good in FFA and Domination but you can't do this strategy in 2 Teams or 4 Teams. This build is optimized for long range attacks, NOT short range. First, go to the edge of the arena and make sure there are no bullet spammers nearby. To attack, the best way to shoot is when the enemy is distracted or not shooting. And if you see a Smasher/Landmine, don't attack and run if they are moving towards you.|| |
Is You can't see me but I can see you! a good build?
|Stalker||Surprise Attack!|| ||This tank becomes invisible after you don't move for a while, so you could surprise tanks that come too close (or, in your case, to the place where you can see them) and destroy them with your Bullet Damage. Also you'll need some Health Regeneration because staying in one place will cause tanks to hit you not knowing you're there, and if the tank is focused on body damage, that will hurt.|| |
Is Surprise Attack! a good build?
|Stalker||Ghost|| ||If you wanna play it, grab a snack, because you're literally gonna scare people to their death. To build up to this tank, just build the ramming tank, but in the Sniper branch. It's best to ram into high level tanks to boost up or just stay at the Pentagon Nest with these pentagons and crashers, because they will do absolutely nothing but give you EXP. When fully built up, just stay invisible until someone comes close enough to you, and then BAM! One down. OR if you wanna just spook people, position yourself close enough to them and make yourself visible for a second or two. Watching their reaction is just HILARIOUS. Do that more than 3 times to the same person for them to completely freak out. Also, build up movement speed to escape from strong people who you can't kill. Try it. It's worth it (especially considering the Landmine's invisibility nerf).|| |
Is Ghost a good build?
|Stalker||Sneaky|| ||This is similar to the Surprise Attack build. Stay in one spot until a tank comes. Then shoot them when they get close to you. Or, better yet, camp near the leader and kill him when he gets close. Staying close to the enemy base will get you more kills.|| |
Is Sneaky a good build?
|Stalker||Powerful|| ||This tank has very powerful bullets and has a long lasting heath. It also comes with some good body damage to kill some unsuspecting tanks. Remember, you will need to correctly adapt the build to fit your needs. Don't do all of one part at once, spread it out over time and you will eventually get there.|| |
Is Powerful (Stalker) a good build?
|Stalker||I'm Your Nightmare||The perfect tank for hiding around corners in all gamemodes and MLG 360 noscoping the unsuspecting. Sit in your favourite chair, grab some popcorn and play some epic music, cause' it's showtime.
- by II Finale II
Is I'm Your Nightmare a good build?
|Predator||One hit KO|| ||Heavy bullet damage will mean death to every tank that gets hit (except for rammers, of course) and enough reload will let you damage them even faster. A little bit of movement speed will get you a long way, as it is enough to pursue, retreat and let you repel those Tri-Angle rammers. This speed will also allow you to quickly move to the center of your FoV while you're 'focusing' your vision and pursue your target faster. High Body Damage is crucial, as body damage lessen the damage given, meaning: you wont get 1 hit KO yourself, even when enganging the Ranger, Destroyer upgrades and drone using tanks' still a nuisance though.|| |
Is One Hit KO a good build?
|Predator||The Real Sniper|| ||The 2 points in health will allow you to survive Sniper attacks. You can trade some regen and reload for movement speed to run from rammers. Your high damage will allow you to kill tanks fast. The bullet speed is needed to have fast kills and long range.|| |
Is The Real Sniper a good build?
|Predator||Balanced Bolt-Action Sniper|| ||This build recommended for player that loves to play with sniper style. As the name suggest, this tank have no reload upgrade which make it shoot really slow, but deadly. It's a balanced build, Have good amount of health, and move fast. Use it wisely when playing with this build.|
Is Balanced Bolt-Action Sniper a good build?
|Predator||Glass-Cannon Team Sniper||Great for all team game modes. Max reload is important for actually getting kills instead of just damaging enemies and watching them run. no need for movement speed because all of your bullet spamming friends will cover you. The Predator's "Left click zoom" function allows you to stalk people and make stealth kills. Once they discover you, you can still accurately target and make kills outside of your normal range by holding down the zoom while you run back into the range of friendly bullet spammers. The single point in Body damage is for when you're facing a booster that you've shot a couple of times. When he rams you, you'll win. Consistent 100K (max I got was 350) in Team battle.|
Is Glass-Cannon Team Sniper a good build?
|Streamliner||"GET DUNKED ON"|| ||This build is for obliterating tanks at long range, but it does poorly against bullet spammers. This build is optimal for Domination.|| |
Is Get Dunked On a good build?
|Streamliner||The real Build||Best build for a streamliner in my opinion.
Strategy:swing your mouse to separate your bullets like a machine gun to have more effectiveness in your attack.
is the real build a good build?
|Streamliner||Mobile Laser|| ||A glass build that shoots bullets like a laser (since it shoots extremely fast). It's not so powerful and can be destroyed easily but because of the extreme RoF, it can really overwhelm the enemies when they're distracted and slowly but surely destroy them. Necromancer might be an easy target for you (if you're careful enough) since your movement speed is little bit better than its drones' movement speed and also, with your RoF, you'll be able to destroy its drones slowly (since it has really low damage and penetration). Pair with a Spread Shot for maximum efficiency (Best used on Domination).|| |
Is Mobile Laser a good build?
|Streamliner||Xtremely Powerful|| ||This build has pretty good health stats, and has almost maxed out bullets. Just stay near the middle and wait for enemy tanks to come, and then use your bullets to destroy them, just don't turn Auto-Fire on or keep firing, or enemies will know where you are and team up on you. if you can team up with a Booster, you will be unstoppable. You can get all the rammers, while the Booster can get the spammers. Just try not to stay in the same spot, or you can be cornered.|| |
Is Xtremely Powerful a good build?
|Streamliner||Avada Kedavra||~UNTESTED, USE WITH CAUTION~
Well... okay, maybe not as strong as the actual Killing Curse(unless you're up against a noob tank?), but strong enough to make your enemies run for the hills. Come and go with grace with your Movement Speed. For Voldemort and Valour.
- by II Finale II
Is Avada Kedavra a good build?
|Overlord||Max Power of Overlord||4,4,0,7,7,7,0,4||A well distributed build with a good amount of life, regeneration, bullet speed, bullet penetration, bullet damage and movement speed, in my opinion is the best build for an overlord.|
Is max power of overlord a good build?
|Overlord||Obliterator||6, 6, 0, 7, 7, 7, 0, 0||Here, the build is "Whatever comes in my range I kill." You can trade some HP related points to increase the speed so you can make more offensive plays.|| |
Is Obliterator a good build?
|Overlord||Survivalist||3, 4, 0, 6, 7, 7, 2, 4||If you want to survive, then this build is pretty good for both offense and defense. Movement speed, Max health, and Drone Damage confronts Boosters. You can also protect yourself by putting your drones in front of you to shield. When in the Pentagon Nest, turn Auto Fire off and the drones will get whatever is in the way. When 1/3 of your health is remaining, retreat. Stay away from Hybrids and Triplets.|| |
Is Survivalist a good build?
|Overlord||Anti-This||0, 0, 0, 7, 7, 7, 7, 5||This build is... basically an extremely fast buffed Summoner with basically no HP. Yeah. Normal bullet spammers don't stand a chance, rammers can't run, Snipers will have a hard time hitting you and teamers won't even be able to hurt you a scratch (put drones on the tank then spam right click). This build IS mainly for pros if you want a really high score with it, but the main reason you would want to use this build is to combat other Overlords. You'll be able to out-regenerate their drones and kill them before their drones can reach you. Just watch out for Landmines - even with a fast reaction your drones probably won't be fast enough to prevent you from dying.|| |
Is Anti-This a good build?
|Overlord||Killer Tank||2, 2, 0, 7, 7, 7, 3, 5||This build is offensive. It's for people who wants a high kill count. With high Drone Speed you can catch Tri-Angles, Smashers and all their upgrades with ease. Even if they run out of your field of vision, you are fast enough to catch them, thus in some cases escape from fast tanks. However remember that this build is not a defensive build.|| |
Is Killer Tank a good build?
|Overlord /Necromancer /Manager||The Best Defence [DO NOT EDIT THIS TANK WITH FALSE DETAILS D:D:D:]|| Overlord: 6, 2, 0, 7, 7, 7, 4, 0|
Necromancer: 4, 2, 0, 3, 7, 7, 7, 3
Manager: 1, 2, 0, 3, 7, 7, 7, 6
Adapted: 2, 2, 0, 4, 7, 7, 7, 4
|These builds will let you live the longest in FFA. Keep moving, and keep your drones close to you. If an overlord approaches, send your drones at the overlord, avoiding its drones. You will ALWAYS kill the overlord before it kills you. If a necromancer approaches, keep the drones inside you then press right-click. Once the drones are roughly around you in a circle, alternate between left-click and right-click to keep them like that. This counts if you're a necromancer, too. The manager is a tricky one. ALWAYS keep your drones as far away as you can keep them from you. If you get spotted, RUN.|| |
Is The Best Defence a good build?
|Overlord||Defensive Overlord||2, 6, 1, 7, 7, 7, 1, 2||Defensive Overlord build. Good if you want mediocre speed along with having a bulky meta build. As it is not suggested to have 2 points in Health Regen (Thresholds for regen are 1 & 4, 1 is minimum needed, while 4 triples 1's regen speed) you should either invest 2 from health into regen or invest 1 regen point into health. Regen points 2 & 3 are relatively useless, as they only improve 1's regen speed by approx 10-20 percent.|| |
Is Defensive Overlord a good build?
|Overlord||Craig's Overlord||4, 4, 0, 7, 7, 7, 0, 4|| This is a strong all-around build. High drone speed, health, and damage provides a strong offense while upgrading health regen and max health supports defense and makes for a harder tank to kill. In 2 Teams and 4 Teams, it is a good strategy to avoid bullet spammers, other overlords, and rammers unless you are able to get your drones around them. My favorite move with this overlord is to surprise attack tanks by sending my drones out and then hitting them from behind. This move is risky though as it gives opponents a clean shot at you so it's only recommended if you know your target doesn't have very strong bullet damage. If you can master this overlord, you will be able to consistently reach 100-150k. My personal best is 410k.|
Is Craig's Overlord a good build?
|Overlord||Exterminator Drones||0,0,0,7,7,7,5,7|| This build is all offense and no defense. The Drones' high health and damage will kill almost every tank instantly. Also, because of the high movement speed, you will be able to kill enemies without them going off your FoV. In addition, the Drones will spawn quickly so you will be able to overwhelm bullet spammers with ease. Works best in FFA, you can get 200k easily. Be careful not to hit any bullets, as they will do a lot of damage to you.
(My best score: 2.8M)
Is Exterminator Drones a good build?
|Manager||Knight||5, 0, 0, 7, 7, 7, 0, 7||With this build you should be able to block most shots with your triangles while cloaked and quickly kill anyone who comes near you. If you do get hit, you can regenerate quickly while running. Your maxed out movement speed also allows you to quickly move while nobody is looking to keep from being spotted.|| |
Is Knight a good build?
|Manager||Double trouble||7, 7, 7, 0, 5, 0, 0, 8||This build is similar to the Sneak Attack build, but with your Drone Health, you can either stay invisible, and wait for enemies, or use the Drones to protect yourself while going to fight an enemy. With no damage, you have to be careful that no enemies touch your Drones, or they get suspicious, and realize you're a rammer build.|| |
Is Double Trouble a good build?
|Manager||The REAL diepio Manager||1,6,0,7,7,7,0,5||This build is similar to the Knight build. But you should be able to take down tanks much easier and not get yourself killed with the great amount of health while escaping with you really fast movement speed. This should be used in FFA or 2 teams because with the build. Be wary of the slow reload, because a enemy tank can pinpoint you location. Your health and movement speed should keep you alive but you still have to be very careful. Especially in FFA.|| |
Is The REAL diepio Manager a good build?
|Necromancer||Ursuul’s Million Point Build (Experts Only)||0, 2, 0, 7, 7, 7, 6, 4|| This is my personal Necromancer Build that has brought me over one million points on several occasions. I advise you to use this build mainly in 2 Teams if you want the best results, but it is reasonably suitable in crowded Domination Servers, FFA, & 4 Teams. However, you may need to amend your Strategy in each Game Mode.|
When playing here, the best strategy is hit-&-run, & there are three Server-Wide Events that should dictate your tactics.
Do you like my Million Point Build?
|Necromancer||Anooku's Improved build||0,0,0,7,7,7,5,7||Anooku's improved build.
Is anooku's improved build a good build?
|Necromancer||Glass Upgrades||1, 1, 1, 6, 6, 6, 6, 6||The one point in body damage is highly recommended to allow you to collect Squares much faster when you have no Squares (smash yourself into a Yellow Square on the map to gain control of it). High health upgrades are not needed due to the fact that you can use the squares to easily kill.|| |
Is Glass Upgrades a good build?
|Necromancer||REVENGE||3, 4, 0, 6, 6, 6, 6, 0, (+2 extra Skill Points)||This build is for people who are seeking revenge on a rammer build. Having no Body damage isn't a problem with this because you only have to run into one square then let that get the rest. Your leftover 2 points can be done with anything you want, as you're already pretty prepared. When getting revenge, never do this in a crowded area, as your Drones can't handle the bullets, so try to do it in the edges of the map, where no one really goes. Then let them have it.|| |
Is Revenge a good build?
|Necromancer||Anokuu's Build||Basic: 0, 0, 0, 7, 7, 7, 6, 6 - Advanced: 0, 0, 0, 6, 7, 7, 7, 6 (Read Guide)||This build is from our almighty god, Anokuu! Just kidding, she doesn't like that XD Anyway, Here's her guide to necromancer.|| |
Is Anokuu's Build a good build?
|Necromancer||Square Swarm||0, 0, 0, 7, 7, 7, 7, 5||Made by OctoTank. Your drones are maxed so they can stop anything, always shield yourself when not attacking and never let your drones get too far from you since you have little health. Look up online Necromancer attacking tactics to see how to attack better. You can replace speed for health regen, if you want.|
|Battleship||Quality Over Quantity||0, 5, 0, 6, 7, 7, 3, 5||Don't let the name fool you, the reload on this build is nice: similar to the Gunner's. The penetration and damage on this build are low, so you want to max those out. Movement speed for running from bosses and flankers, although you could put a point or two from this from this and put it into health regeneration. I've got 165k in FFA, before getting weakened and eventually killed by another Battleship. Haven't been tested in other game modes though.|| |
Is Quality Over Quantity a good build?
|Battleship||Gamebreaker||2, 2, 0, 7, 7, 7, 7, 1||This build has maxed out Drone Everything which makes it have crowds of drones that are faster than a Booster. The tank is a very weak glass tank, however, and only has a little health. Use your controllable Drones to shield the tank from bullets. The one point in Movement Speed is to dodge Destroyer bullets. You could have 3 Max Health but only 1 Regeneration or 4 Max Health and no passive regeneration.|| |
Is Gamebreaker a good build?
|Factory||Glass Canon||0, 0, 0, 6, 7, 7, 7, 6|| A glass canon build ideal for Domination or Tag Mode. Not tested in TDM/FFA yet.
A good player can take down almost any tank. A good strategy is to keep your Minions behind you, and turn on Auto Fire so they make a shield of bullets.
- by II Finale II
Is Glass Canon a good build?
|Factory||The Perfect Counter||0, 4, 0, 7, 7, 7, 5, 3||For skilled players only!This Build is a great counter to... well, almost everything. I got a 100k score. Your minions will scare away any rammers, and the rammers will also die if they make the mistake of ramming into your minions. Be careful, however. You should keep your minions close to you. If you send them away, then you are giving them an opening to kill them. For the overseer branch, don't pull back your minions, keep firing at the drones. The bullets will kill a lot of them, and if they ram into the drones, the drones will die. Same thing with the necromancer, except it is easier to kill given that it doesn't spawn drones.
Bullet spammers? Try to surround them when they are distracted. Once the minions surround them, it will be harder for them to deal with it.
Snipers? Get close to them.
Destroyers? Keep firing at them. They'll try to kill the minions.
If they ignore the minions and go for you, keep dodging the bullets, and they'll die.
Is The Perfect Counter a good build?
|Factory||Shooting star of death||0,0,0,7,7,7,5,7||Anooku's improved build.
Strategy:Spin your mouse until your drones are all together. Then quickly place your mouse in the middle of the drones and click with the right button. Use the shooting star as a shield but do not move your mouse very fast so the shooting star will be undone And you will probably die. The shooting star can also be used to attack players and it deals a lot of damage.
Is shotting star of death a good build?
|Factory||Minion Master||0, 0, 0, 7, 7, 7, 7, 5||A minion master build ideal for all modes.
A good player can take down almost any tank. A good strategy is to keep your Minions behind you, and turn on Auto Fire so they make a shield of bullets.
- by Nathar.io
Is Minion Master a good build?
|Tri-Trapper||Ultimate Defense||5, 7, 0, 0, 7, 7, 7, 0||This build uses Traps to protect you and your teammates. With Maximum Bullet Penetration and Reload, it will protect you from most projectiles. Also with Maximum Bullet Damage it will protect you from rammer tanks since the projectiles deal a lot of damage. This uses no bullet speed in order to keep the traps tightly packed. It's great on 2 Teams as you can use it to provide a safe zone for your teammates, especially if you are right next to the enemies' side. If you press C and E your tank will automatically spin and fire to spew out traps in all directions (standing still for a while will create a thick circle of traps around you).|| |
Is Ultimate Defense a good build?
|Gunner Trapper||Paladin||0, 0, 5, 7, 7, 7, 7, 0||Slowly and steadily rise to the top. Alternate between penetration and damage, then when those are maxed alternate between bullet speed and reload. Do not change tank until level 30, go into gunner. You should be able to destroy anything that does not have sufficient bullet coverage to protect itself. Finally upgrade the 5 points into body damage to reduce the damage bullets deal and upgrade to gunner trapper (can work with gunner as well). Point your gunner cannons opposite of where you want to go for a speed boost. This build is mainly focused on balancing survival and offense as well as establishing a safe area for glass tanks to farm in the pentagon nest. I got 46k on my first try with this build before I received surprise buttsecks from a bullet damage Annihilator. Remember to use traps as a shield/last defense. -YeetMaster1738|| |
Is Paladin a good build?
|Gunner Trapper||Bunker||2, 5, 0, 5, 7, 7, 7, 0||Supportive build, best used for team modes. While gunning down opponents and polygons, the player can, at the same time, rapidly spurt traps behind them to create a pile of traps. When rammers or drones come near, them and their teammates can hide inside the pile, as if it's a bunker. This build ensures that both the traps and guns inflict a high DPS, with exceptional health stats. Maxed Bullet Speed isn't really all that important, because the bullets are fast enough, and the traps don't need to go far. Courtesy of Ultra to provide this build|
Is Bunker a good build?
|Gunner Trapper||IDK yet. will name l8er||5,7,0,4,7,7,3,0||I don't have the time. Will write l8er||Don't have time and will do l8er|
|Gunner Trapper||Pulverizer||0/5/0/7/7/7/7/0||always remember that YOU ARE A TRAPPER. and one thing that trappers don't need is speed.
always use your traps to your advantage,build a wall,or build a landmine by scattering your traps.
a good strategy against rammers is to just scatter your traps,enough to let them get inside. when you see one headed your way,keep shooting with your guns. if they get close (3 grids away) turn around and destroy them with your traps.
if you're going against bullet spammers and/or the Overseer branch,it's best to build a wall and barricade yourself. this is especially useful in the Maze.
keep away from crowds,this class is only good for going against 1-3 tanks.
use of build: it's to survive bullets if ever you run into a crowd,you can withstand a few hits from their bullets.
-Tetsuo Arakawa (ign: ThoRu)
|idk how to add a poll. mind helping?|
|Mega Trapper||Great Wall of China||4, 1, 0, 7, 7, 7, 7, 0|| This build should be used mainly in 2 Teams, in groups. This tank should be used with other Mega Trappers, as one alone, while powerful and with a ton of damage, simply doesn't have the Reload to defend itself alone, as a group of five or more tanks could easily kill a Mega Trapper. Maximum Reload, Bullet Penetration and Bullet Speed allow you to defend as easily and efficiently as possible, while Bullet Damage is for easily killing anyone stupid enough to blunder into your traps. Pair up with four or more Mega Trappers (including yourself), and an Octo Tank or two, and you could easily take over the middle and keep it safe so your teammates can get in and start farming as long as they want. Keep in mind, however, this tank is purely a support tank, so this would be a bad choice to use for farming or PvP.|
- Note: Be cautious of flanking shots / Drones that may attempt to kill your tank. It may be easier to stay as a regular tank and upgrade along the path listed above, as Sniper and Trapper classes are generally pretty bad at gaining EXP, and once the tank is level 45, immediately switch to Mega Trapper. This class is not meant to rush into battle, but rather slowly build up strong defensive walls and intimidate enemies due to the large amount of traps placed.
Is Great Wall of China a good build?
|Mega Trapper||Get close and u dead!||0, 2, 3, 7, 7, 7, 0, 7||A tank with great damage, agility and some health to survive close combat. If you are in danger, just flee using the recoil and the Mega Traps will difficult the life of whoever tries to pursue you. This tank acts like an Anihilator, but with traps. When you see an oportunnity, chase the target and destroy it! Because of your health upgrades, you can touch a low HP rammer without too much to fear. Since you have no regen, you must flee from battle when your health isn't that good. You are very strong against rammers and distracted/busy tanks.|
Is this build good?
|Auto Trapper||Wall Turret||
1, 1, 0, 3, 7, 7, 7, 7 (More Defense)
0, 0, 0, 6, 7, 7, 7, 6 (More Attack)
|A build similar to the Tri-Trapper Build (Ultimate Defense), but this time it's not just defense, since this class has an Auto Turret. It can shoot at your enemy while you build a wall of Traps for your teammates. This build can be focused neither defense or attack. "Defense" build will be useful on 2 Teams, 4 Teams and Domination. "Attack" build will be useful at Maze|| |
Is Wall Turret a good build?
|Auto Trapper||Fortress||5, 7, 0, 0, 7, 7, 7, 0||Your traps are insanely good at defense so you can stop almost anything. Use your auto cannon to attack tanks that won't leave and you can't chase.|
Is Fortress a good build?
1, 0, 2, 7, 7, 6, 7, 3
|With this build, you can easily fend off those annoying rammers! Your powerful traps will go flying in the direction you send them, and if a rammer is coming at you from that direction you can fend it off. You can even kill them if they come close enough! If you are flanked by rammers, go near some traps you already placed (if a rammer gets close, you can go to the other side of the traps. If both do, just kill them one after another) then constantly fire your traps at any rammer that dares to get close and 9/10 times, you'll survive. The powerful drones can also block out the bullets a glass cannon might fire, allowing your auto turret to hopefully lower the HP of the glass cannon. If you want to, you can sacrifice some HP upgrades (that includes body damage) for speed to chase down and kill other tanks easier (but of course making yourself more vulnerable). Being flanked by anything other than exactly two rammers could be deadly. In that case, you should try to flee to traps you already placed and fend off enemies until you regenerate THEN flee instead of going as far as possible from the other tanks as you can like a madman. Doing so will put you at great danger of a level 10 tank swooping in for the kill (the kill being on you). One last tip. Press E to autofire and DON'T PRESS E AGAIN. Using this strat your score should be well over 200k.|
Is Rammer Defense a good build?
|Overtrapper||Standart Defence||0, 4, 0, 6, 6, 6, 7, 4||(No description)|
Is Standart Defence a good build?
|Overtrapper||The REAL Trapper||1,2,0,7,7,7,7,2||This build is for team games. It is a glass tank build because since the Overtrapper has traps and drones, it should be able to not let any bullets or drones get near it. There is low health stats because body damage based tanks will die in the traps and also, if you are playing in a team game, if a few bullets do hit you, you can quickly run back to the base with the trap recoil and the movement speed. (Only if you are playing in a team game.) You can exchange some movement speed for health if you want.|
Is The REAL Trapper a good build?
Machine Gun Branch
|Machine Gun||Gold Nugget||7, 7, 0, 0, 6, 6, 7, 0||This build is unstoppable but weak. Don't attack tanks with it. Instead, watch tanks try to attack you and fail miserably. Just watch out for teamers and overlords.|| |
Is Gold Nugget a good build?
|Destroyer / Annihilator / Hybrid||Jelly Fish||7, 7, 7, 0, 0, 0, 5, 7||Rare build utilizing body damage as the main coefficient. The 5 levels in reload should be considered last, however it is useful to allow you to shoot with the Destroyer more often, essentially letting you boost more often. The seven points in Movement Speed lets you ram players more easily.|| |
Is Jelly Fish a good build?
|Destroyer||Wrecking Ball||2, 3, 0, 4, 7, 7, 7, 3||Your high penetration will absolutely destroy and fast firing tanks such as the Sprayer, Twins and Triplet's bullets but be on your guard for Overlords, their fast reload drones means that your large bullet will quickly be overwhelmed by the drones. In this case, fire back while moving away, as your recoil will push you back and your speed will help you move and get to the Pentagon Nest, so you can get protected by Pink triangles which you can destroy if everything goes south.|| |
Is Wrecking Ball a good build?
|Destroyer||Weird build!||7, 7, 7, 7, 5, 0, 0, 0|| This class is only for highly skilled players and should not be used on a standard basis. While using this class, ram into a Smasher (NOT LANDMINE) ONCE!|
Overall : This class using a body damage build, but with low movement speed and tough, medium speed bullets.
Is Weird build! a good build?
|Hybrid||The Expert's Dream
(For Experts Only)
|5,0,0,7,7,7,7,0||Not a single tank can escape the wrath of an experienced pro... Especially a pro with the hybrid tank. This build is meant for aggressive attacks on large, slow targets. I Have found that this tank works best in FFA (I got over 800k) but it's still a potent enemy in 2 Teams, 4 Teams, and maze. (Tag mode is untested, but i'm assuming it's the same)
Strategy: Once a potential target has been selected, wait till it is engaged with another player so that you can move closer unnoticed. While moving, make sure you leave your cannon pointed in one direction, so that you give the appearance of being blissfully ignorant of your surroundings. Once you are close enough to engage your enemy (you have to get pretty close), quickly snap your tank around to the target and fire a shot. (It's for pros because you have to be extremely fast while locking on to targets, and most new players are sluggish.) Most likely, the enemy tank will be taken by surprise because you have been relatively inactive, so the sudden movement will catch them off guard, and their reaction time to avoid the bullet will be slower. (Generally, if you miss, you only have one or two more tries at killing them because it's easy to catch on to the strategy) If you've lost the element of surprise, use your relatively fast firing rate and strong recoil to boost yourself away from the tank until you see an opening in the defenses again. If you ever get low on health, you can boost yourself away from danger while your health regenerates. Because of the high health regen, you don't have to stay out of the fight for long. Also, though the pentagon nest is tempting to farm, your slow firing rate will prevent you from destroying the crashers that will slowly wear down your health, so you should generally avoid directly being in that area.
Crashers and Boosters: You'll generally want to avoid any tank with high body damage and high speed, as the relatively slow firing rate of the hybrid leaves a breach in the defenses in between shots. However, if a smasher tank is persistent in it's effort to kill you, and you want to be rid of it once and for all, this is what to do. As soon as the Crasher\Booster is in view, stop moving completely, and just sit, as if you are lagging. The tank will probably take advantage of the "Lag" to attack you. When it attacks, wait till it is almost against you, and then spring into action. your first shot will be the decisive one, so make it count, because if you miss,there will be no avoiding the tank. If your first shot hits the tank, it's health will be over halfway down, so all you have to do is shoot the bullet to where the tank will be in a certain amount of time.
Sorry for the long post, and i hope this works for you!
Is "Expert's Dream" a good build?
|Hybrid||Rammer||6,6,6,0,2,0,6,6||With almost max health and body damage, you should take out most other non-rammer tanks. Especially good with overseer classes. Adding two points in penetration add a little punch to the bullet but it is not the main attack weapon.|| |
Is Rammer a good build?
|Hybrid||Middle Roman Conqueror||3, 5, 1, 6, 7, 7, 2, 2|| This tank build is focused on surviving and taking out big targets (usually on the leaderboard) with a strict, but simple strategy. The 1 Body Damage is extremely helpful for running away from high (risk) threat enemies and having a good stand in the middle area. The main objective in this build is to takeover the middle of the map and stay there. [Crashers] are definitely going to target you, so Body Damage is extremely helpful especially since this build doesn't have the mightiest of maximum health with it. With this build nothing will be that big of a threat, although take extreme caution around Overlords, (Whether it's Ramming or not) Boosters (which usually won't follow or challenge you so confidently because of your class), and other Hybrids, especially. The 2 points in Movement Speed is helpful for running away or taking steps back trying to hit your opponent (this will be very helpful for facing Overlords and/or Boosters) so you can survive.|
The best strategy for this build is going to be staying put in the middle. Once you take out most of the higher dangerous tanks on the leaderboard, you're practically safe, but when you feel like you're not safe and/or have a low amount of health, back up from the middle and patrol/orbit around it until you either feel safe again or have enough health to strike back without much worry, but do not go far from it. This build isn't for taking on a lot of tanks at once, it's for taking out your targets (#1 on the leaderboard, your rival, etc.) one by one. Another way to do it is to attack while your target is fighting with someone else. Your hits will come to them by surprise and after battling someone they are probably aren't high on health at the moment, so striking then/now is key.
Is Middle Roman Conqueror a good build?
|Hybrid||Wrecker||7, 7, 0, 0, 5, 7, 7, 0||This build is useful for Domination mode, as your bullets are very similar to a Dominator's. This is a very slow build, but it is very durable. Do not try to pursue targets, but rather, destroy anyone who comes too close to one of your team's controlled turrets. This build can also be used to capture a contested turret, given your very high penetration and damage stats. Upgrading to Hybrid is very useful with this build as your Drones can take a lot of hits, protecting you from stray bullets. Upgrade your bullet stats first, then your health.|| |
Is Wrecker a good build?
|Hybrid||The Real HYbrid||0, 5, 5, 4, 6, 6, 7, 0||This build not only makes you a shooting threat but you can go in and ram into low-medium health tanks to finish them off. Just stay as Machine Gun until Level 45 because after you have everything upgraded this build is only good then. It's actually really good in FFA, 2 Teams, and 4 Teams. But you can sacrifice bullet damage and penetration for max health and body damage.|| |
Is The Real HYbrid a good build?
|Hybrid||"Man o' War"||1, 4, 2, 7, 6, 7, 6, 0|| Named after the deadly jellyfish, this build takes melee combat to a whole new level. The added endurance of having 3 levels in both Body Damage and Maximum Health will allow you to take 5 more hits than normal tanks would, allowing you to go up to any bullet spamming class and fire loads of bullets at them causing them to struggle between firing directly at your bullets and at your Drones. This build can be used for fighting teams in FFA since your high reload and undying rage will be hard to dodge. Take 0, 4, 3, 7, 6, 7, 6, 0 if you're only out to get revenge on some one. That build won't do you as well as the Man 'o War would if you're aiming to be number 1 for a really long time.|
Like any jellyfish you will be always moving and roaming around the "ocean" normally killing things unfortunate enough to come across your "sting" screen. It is preferable that you fight in the middle since there are less polygons so you can utilize your drones well. Always be on the move by using your bullets to propel you towards the direction you want to go (so that Snipers will have a harder time aiming at you - a good Sniper, however, knows some tricks to counter this). When fighting be sure you move yourself as close to the enemy as possible so that the Drones will sting the target who is struggling really hard to dodge your barrage of bullets. Don't attract any attention when your health is low and just keep moving or stay still (if there are no Snipers).
Is Man o' War a good build?
|Hybrid||"Bullet Rammy"||5, 0, 7, 7, 0, 0, 7, 7|| The main problem is setting up as the Machine Gun bullets are really weak so you can only really use Body Damage. This build is a build capable of taking care of any enemy. The Hybrid's base Max HP (plus the Drones) should be enough to let you survive a while, while the Bullet Damage and Penetration are also built in. Movement Speed couples with Bullet Speed, Reload and Body Damage for an effective Shoot/Ram adapting strategy. The rules are simple:
Is Bullet Rammy a good build?
|Hybrid||"AntiRed"||0, 0, 0, 7, 7, 7, 7, 5||(This would be called AntiTank if you were in a team mode.) This build is EXTREMELY powerful, but ONLY if you have good teammates. If you do, you will get GUARANTEED at least 100k score. Use this build with caution, as one shot from a Sniper and you're dead. You MUST be able to know how to counter all bullets coming your way. This build also works a LOT better if you have a bullet spammer and a Tri-Trapper or Mega Trapper defending you. If you want to dominate FFA, then use The Real HYbrid instead.|| |
Is AntiRed a good build?
|Hybrid||"Increased Bullet Supply"||4, 4, 0, 7, 5, 6, 7, 0 (You may trade some HP upgrades for speed)||Be cautious in attempting to attack bullet spammers. You don't have that much health, especially if you traded points for speed. This build works best in Tag Mode and Domination. If used correctly, you may get double-kills.|| |
Is Increased Bullet Supply a good build?
|Hybrid||Confusing the Boosters||0, 7, 7, 0, 6, 6, 0, 7||This build works amazing with Booster builds. You can really have fun messing with them, you can take out really any tank though. You have strong bullets, and can ram too, just focus on keeping the ramming a secret, or you give away the fun part. If anyone gets too close, hit them with a bullet, if that doesn't finish them off, the ram will.|| |
Is Confusing the Boosters a good build?
|Hybrid||Lagbreaker's build||3, 0, 0, 7, 6, 6, 4, 7|| This build is just so goddamn good. This build is mainly for people with a bit more experience than most. This is due to the high movement speed and low health, which is only helpful IF the player is proficient at dodging bullets and strafing. The reload is low because the points are more important in other places. If you're using this build, you should be good enough to aim your bullets and know when to fire well enough to be perfectly safe and extremely threatening to everyone in your quadrant of the server.|
Link to Lagbreaker's 3 mil vid: 
Is Lagbreaker's build a good build?
|Hybrid||Best tank in the game||1,7,0,7,7,7,4,0||This build is recommened for team builds and it with the max health, you should be able to take down almost about any tank. If you realize your health is going down, escape immediately because with the slow reload, you will not be able to escape alive if you are at very low health. I sudggest you wait until about a quarter of your health is gone before escaping.|
Is Best Tank in the Game a good build?
|Annihilator||Tag, you're it!||0, 0, 5, 7, 7, 7, 0, 7||Useful tank for tag gamemode, untested on 4 team, FFA, and Maze but assuming general same principle. Put 1 point into bullet damage for farming, then max movement speed for survival. Next alternate between upgrading penetration and bullet damage. Then upgrade bullet speed and by level 30 you should be ready to assimilate players into your tag team. Click destroyer, obviously. Finally upgrade body damage to resist enemy bullets. The amount of kills you get with the build depends on the gamemode, I killed 14 on tag before my team collapsed and I died. Not a beginner build unless you want a challenge.
Is this a good build?
|Annihilator||Rammer||5, 7, 7, 0, 0, 0, 7, 7||Annihilator seems to be slightly faster than the Destroyer (sandbox testing, could be wrong). But their speeds are extremely close nevertheless, so this is just a Destroyer rammer build.|| |
Is Rammer a good build?
|Annihilator||The Magic Shot||4, 4, 0, 7, 7, 7, 4, 0||This tank has the largest bullets in the game (Besides Arena Closers). Note that an Annihilator's bullets do the same amount of damage as a Destroyer or Hybrid, so it should generally stay away from them if they have a faster reload than you. You can out-penetrate anyone, they won't be able to do anything back. This build works best against Tier 3 spammers, such as the Twin Flank and Quad Tank. If anyone comes near, just chase them with the cannon's recoil and shoot at them when close enough. This build will get one guaranteed on the scoreboard, and also first. Remember to stay away from other tanks in the Destroyer branch, the Smasher branch (as they mainly focuses on its body stats and can survive many shots to ram the Annihilator to death, although it is still possible to defeat them by sniping from a distance) and the Overseer branch (excluding the Overtrapper. Overlords can sacrifice only a few drones to destroy one Annihilator bullet, meaning the slow reload will allow the remaining drones catch up and attack. Necromancers simply have enough drones to easily use the claw on you and kill you as you can't attack both sides due to your slow reload. Managers are the same deal as Overlords except they usually move slower, drones do less damage and may have higher reload. Their invisibility could be useful, however, if they are using a troll (rammer) build.|| |
Is The Magic Shot a good build?
|Annihilator||Silent Murderer||1, 5, 0. 7, 7, 7, 6, 0||Used for sneaking up on enemies without them noticing and delivering the fatal shot. It's the best if there are enemies attacking close to your base in 2 Teams and 4 Teams to sneak up behind them and give them a fair warning not to get close next time. You can also turn the tables in 1v1 battles by interrupting. Use your recoil to move. Good for all modes of gameplay except Tag Mode.|| |
Is Silent Murderer a good build?
|Annihilator||Blitz3r||6, 6, 0, 7, 7, 7, 0, 0||One hit kill on most enemy tanks.
Not tested on any other game mode. You should usually camp outside the enemy base with a bullet spammer, but if you are on your own be very careful. You have very high HP so don't be to worried about being killed.
Is Blitz3r a good build? :3
|Gunner||Weakling||3, 3, 0, 7, 7, 6, 7, 0||It's hard to prioritize upgrades in FFA, so it's recommended that you play in 2 Teams or 4 Teams. If you do play in FFA, be sure to spread out your upgrades for the earlier levels. If you play in 2 Teams or 4 Teams, on the other hand, upgrade Bullet Penetration, Bullet Damage, Movement Speed and Reload. After that, both Health. After you reach Level 30, increase your Bullet Speed and Movement Speed for maximum use of your build.|| |
Is Weakling a good build?
|Sprayer||Slow But Powerful||7, 5, 0, 0, 7, 7, 7, 0||The over-used Sprayer, when it was released, had a high damage and high health build. High regeneration and max health makes this tank hard to kill even if you get past the max penetration and max reload bullet shield of a very fast shooting tank. The only downfall about this build is that the tank is very slow with slow bullet speed, making it difficult to kill other tanks, especially fast ones.|| |
Is Slow But Powerful a good build?
|Sprayer||Fragile Bullet Spammer||3, 2, 0, 7, 7, 7, 7, 0||This build is all about the bullets. You can use your bullets to counter even the biggest bullets (Arena Closer's, Destroyer's, etc.) and Sniper's Bullets. Get hit by one stray Sniper bullet, and you'll be dying. Use this build in 2 Teams and 4 Teams only when your team is winning, and also use this in Domination as a single target tank.|| |
Is Fragile Bullet Spammer a good build?
|Sprayer||Impenetrable||7, 2, 0, 3, 7, 7, 7, 0||With this build, you can out-penetrate most tanks and slay them. If you get hit, it shouldn't be a problem as your Health Regen will stop it quickly.|| |
Is Impenetrable a good build?
|Auto Gunner||Tracker||0, 0, 0, 7, 7, 7, 6, 6||The build allows you to track your enemies down (the Auto Turret shows tanks that are off-screen) and kill them easily. As a Gunner, it still has its weakness: low penetration. That's why you should avoid the Twin branch (except if they are low on health). Surprisingly, you can out-trade Destroyers and Hybrids, both the bullet damage ones and the rammer ones. Other tank types should be no problem because of your speed and bullet rain. It's recommend to stay with Machine Gun until level 45 but you can go Gunner at level 30. Useful in all game modes but best in FFA.|| |
Is Tracker a good build?
Flank Guard Branch
|Flank Guard||N/A||7, 2, 0, 6, 6, 6, 6, 0||The six points into reload and damage allows you to spam bullets and kill faster. Incoming bullets are unlikely to hit you as they will most likely break against your shots. If you do get hit, the seven points of health regeneration will quickly fix the problem.|| |
Is N/A a good build?
|Tri-Angle||No escape||5, 7, 7, 0, 0, 0, 7, 7||When you're hunting, there is no escape for you prey. You will always be there.----
Awesome ramming build built for those who have a need for speed. Watch out for high DPS tanks.
Is Speedy Rammer a good build?
|Tri-angle||Go home booster, you're drunk||0,7,7,0,3,2,7,7||Another juicy build for you guys! First upgrade the required stats for the rammer type builds (no regen). Then farm tanks/pentagons, alternate between penetration (3) and bullet damage (2). When you are level 45 click ignore (speed) or fighter (bullets). When you are done with it you will have a ramming build that can fight other ramming builds and still have health points. Enjoy.
This build can surprise players with speed and a ramming build. The high health and speed allows you to flee combat if health gets too low. You can circle around concentrated bullet classes while can survive against spread out bullet classes. It's faster than most drones if you spend the rest of the points on reload. It's not recommended to fight smasher branches, trappers, or multiple players. To use this build to it's maximum potential, you must be good at maneuvering and paying attention to health of both you and your enemy.
|For All Tri-Angle Upgrades||Balanced-Offensive||3, 0, 3, 3, 7, 7, 7, 3||This build can be played with all Tri-Angle's subclasses as the point of this build is chase and go for the kill. Those heavy bullet upgrades and little bullet speed will make a shield in front of you and block enemy bullets. Even 90% of Streamliner's bullet could be blocked due to their low penetration. Don't take up against Destroyers/Hybrids as one direct hit of their bullets will surely kill you. Circling them is a good idea, but the only upgrade of the Tri-Angle that can actually damage them while circling them is the Fighter, due to the more damage of the back cannons and having side cannons. Enganging a Triplet or Overlord is risky, but can be done if you're able to manoeuver your tank well. If you want to sacrifice some Bullet Speed for Movement Speed, use Booster or Fighter as Tri-Angle will outrun the bullets if you do this.|| |
Is Balanced-Offensive a good build?
|Tri-Angle||Fast and Furious||4, 4, 0, 4, 7, 7, 7, 0||Tri-Angle (and its upgrades) have the highest movement speed of any tank which enables them to catch most of the tanks on the server (even if they are running away). High bullet speed, damage, reload and penetration guarantees a quick death for your rivals. You also need some bullet speed to not outrun your own bullets. A little bit of health is necessary to keep you alive under a bullet shower.|| |
Is Fast and Furious a good build?
|Tri-Angle||Demon god||2, 4, 7, 7, 1, 0, 7, 5||Your speed enables you to run around very fast, bump into tanks and increase your agility (assuming you point your mouse in the direction you want to move). This build focuses on Body Damage. Increasing Maximum Health is pretty sacrificial to your defense, but you can do that too.|| |
Is Demon god a good build?
|Auto 5||Pressured Lockdown!||0, 6, 1, 7, 7, 7, 2, 3|| This tank is for farming and assassinating at the same time. The 3 upgrades in Movement Speed allows you to follow other players and patrol around the middle of the map. Only good at FFA because on other modes, this tank will prevent other players from getting experience.|
Your bullets are extremely strong which means immense damage. 3 of your turrets can point at the same target! Avoid all Sniper branch classes (if they are low health you can execute them easily). Destroyers and Hybrids are not a big threat. Other tanks are just easy to kill. With enough practice, you can kill even bullet build Boosters! You can even control 1/6 of the map while doing absolutely nothing. Also, you can sacrifice 3 points from Max Health for Health Regen if you want. If you want to take control of turrets, turn on Auto Fire.
The easiest part. Just let the tank go and get your free experience points from level 30. Just remember -- DON'T go anywhere near the middle of the map if you are not close to Level 45.
Is Pressured Lockdown! a good build?
|Auto 5||Auto Turret||2, 2, 0, 7, 7, 7, 7, 1||Because of the tank's Auto Turrets, it will attack nearby enemies and polygons (even out of our FOV). It has all Bullet Stats maxed out, enabling you to kill enemies with high efficiency bullets, but has low defense and speed (in other words, don't get caught by a Smasher or Booster). Best used on FFA. If you want to take control of turrets, turn on Auto Fire.|| |
Is Auto Turret a good build?
|Auto 5||TOUHOU DODGING SKILLZ FTW||0, 0, 0, 5, 7, 7, 7, 7||Aww, somebody can't dodge? Well, TOO BAD. MUAHAHAHAHAHA|| |
Is TOUHOU DODGING SKILLZ FTW a good build?
|Auto Ramming Machine||
|This builds combines the best of both worlds. You have high bullet penetration and damage to get rid of those pesky tanks and you also have high health and body damage to troll and Spike or Landmine who tries to ram and kill you.|
Is Auto Ramming Machine a good build?
|Booster||Speedy||2, 2, 0, 4, 4, 7, 7, 7||This build will give you immense damage and fast reload. Approach other players and kill them from close up. The health is really low, but bullet penetration is pretty high, so you can stop most bullets from other players.|| |
Is Speedy a good build?
|Booster||Fastest Tank Alive||0, 0, 0, 7, 6, 6, 7, 7||You are going to be the fastest tank on the server (exceptions are if any Tri-Angles are on the server), as well as being the most vulnerable. You must try to avoid direct combat with any high level tanks. However, you can kill near level tanks as well as stronger ones if you can surprise attack them. Because you are (with some exceptions) the fastest tank on the server, most of the tanks (except Sniper variants) will not notice you until you get pretty close to them. Beware the Snipers: you are certainly a hard target for them, but the trade-off is that you are also a one shot kill for them. Even though Snipers are your nightmare, Overseer-class tanks are not. Why? The Drones simply can't catch up. If you are a speed maniac, Tri-Angle is a better option (Booster is roughly 10 percent slower than Tri-Angle).|| |
Is Fastest Tank Alive a good build?
|Booster||Speed Ram||5, 7, 7, 0, 0, 0, 7, 7||This ramming build is faster than the Boosted Ramming build and the Jellyfish Build. Unlike Boosted Ramming, it trades health for speed. Just look at Boosted Ramming to see why this build is so good with the added speed. This build works better with Tri-Angle because it is a faster tank than the Booster.|| |
Is Speed Ram a good build?
|Booster||Boosted Ramming||7, 7, 7, 0, 0, 0, 5, 7||It will make you very dangerous at close range. You can seek, track, and kill all players quickly. They can't flee. You just have to ram. You must avoid a fight with Gunners and Destroyers with high bullet damage. You can avoid bullets and resist most damage but you must beware of players with high health points and body damage. This build works better with Tri-Angle because it is a faster tank than the Booster.|| |
Is Boosted Ramming a good build?
|Booster||Hit n' Run||5, 7, 0, 0, 7, 7, 7, 0|| This build focuses on causing huge destruction extremely quickly. With this build, you can take many, many hits as well as cause some insane damage yourself. Once you have defeated your target, you boost yourself to your next. Upgrade your bullet damage and penetration first, then upgrade your reload speed, and then finally your health stats. If you get to first place in FFA, patrol the whole map looking for leaderboard players.|
P.S. Beware of Destroyers/Hybrids. To counter them, simply take shots and run, and keep repeating, all at long range.
P.P.S. This build also works with the Fighter, but you will not have the critical speed advantage.
Is Hit n' Run a good build?
|Booster||Master of Deception||2, 4, 7, 0, 6, 7, 7, 0 or 2, 3, 7, 0, 7, 7, 7, 0||This build focuses on bullet spamming and ramming at the same time! You can out-penetrate other tanks pretty well if you flank them. Do not put in any movement speed because you can chase people down fast anyways. Other tanks will be fooled and may try to engage you at close range, which will make them an easy target. It is recommended to never engage other Level 45 bullet spammers face-on (Triplet and Sprayers mainly). Catch them by surprise when they are focused on another target. Using this tank, however, beware of the Destroyers and Snipers. Flank them hard before taking them out, and if you are low on health, spray some bullets with your rear cannon to take them out.|| |
Is Master of Deception a good build?
|Booster||All in with it||0, 0, 0, 5, 7, 7, 7, 7|| This build is for people who don't like ramming, but still like the satisfying kills. You can zoom around and kill tanks easily, and can even take down a full health Smasher!|
Be careful of your surrondings. Use the mini-map to your advantage as you can run straight into enemy base. Look at the mini-map so you can retreat if you get too close to enemy base, since with your low health you can be killed easily. Also, NEVER APPROACH THE PENTAGON NEST. The Pentagons can surrond you and you can get killed.
STAY ON THE MOVE. If you stand still you can be killed very easily. Avoid bullet spammers like Triplets and Octo Tanks. Only take down slow, unprepared tanks or tanks with little Bullet Penetration.
Is All in with it a good build?
|Booster||Tanky Lightning||7, 7, 5, 0, 0, 0, 7, 7|| This is for getting the world record for running from Arena Closers. Don't use this build in FFA or you might be a target for higher/slightly lower people on the leaderboard. The 5 body damage is for taking less damage from polygons like pentagons and triangles.|
This build is used best in Domination by letting the enemy Dominator target you. Strafe back and forth to be careful not to accidentally let your teammates get hit from the bullets. If it looks like one of your high level teammates are about to die, get there as fast as you can and use yourself as a meatshield. If a Dominator's bullet hits you, make sure you move quick as it takes two shots to kill you. If you have low health, retreat and heal until you have healed, then immediately get back to the Dominator because your team needs maximum assistance.
Is Tanky Lightning a good build?
|Booster||Invincible Hulk||2, 7, 0, 0, 6, 6, 7, 5|| Tanky and does a ton of damage. 1.4 mil in FFA.|
This build is sure is amazing in FFA. First off, the max health will keep you alive when trying to kill people and when running. It also serves as a façade that tricks people into thinking you're body damage. The extra room that they will allot to you unconsiously is crucial to this build.
The bullet damage and bullet pen are just for raw tank destruction. Since you don't have bullet speed, the strategy is to run directly at your target, using your bullet cloud as a shield and running straight into them as if you were a ramming Booster. They won't expect you to have such high bullet damage and will pay attention more to your body. This subtlety allows for your bullets to get to your target and shave their health in an instant. *Note* Make sure to watch your health as you dive. Some classes when built full damage CAN get through your bullet storm. The only way to learn when to run is through experience.
Have fun clearing everyone on the server!
Is Invincible Hulk a good build?
|Booster/Fighter||Hit and Run||3, 2, 0, 4, 5, 5, 7, 7||Optimal build for dominator or FFA. This build will make you well, very fast. The movement speed and reload will make your tank the fastest possible, and you will be able to run from every threat. The penetration is there to help you get through high penetration bullets, but be careful when approaching any maxed penetration bullets, Destroyer, or Dominators. Also a great build for running away from Arena Closers.|| |
Is Hit and Run a good build?
|Booster||The Armored Bugatti (TAB)||7/6/7/0/0/0/6/7 or 7/7/7/0/0/0/6/6||Avoid high-DPS tanks like Triplet, as they will mow you down. Attack slow-moving tanks with this.|
Is The Armored Bugatti a good build?
|Booster||Wall Buster||0, 7, 7, 0, 5, 7, 7, 0||This is for team 2 Teams only because of no regeneration. You have nice speed and your bullets and health can pierce most bullet walls for a hit-and-run. Then retreat to the base to regenerate.|
Is Wall Buster a good build?
|Booster||Cheetah Simulator||0, 5, 0, 0, 7, 7, 7, 7||Your high speed will let you catch all tanks without thinking about your health , so you don't need bullet speed|| |
Is Blood thirsty a good build?
|Fighter||The True Fighter||7, 7, 0, 5, 5, 5, 2, 2|| Why would a Fighter be called that if it is mostly used for ramming? Here's a build with some chest-hair. It has great health and regeneration, overall great reload/movement speed to keep even with equal bullet damage, penetration and speed. It has an equal chance of hitting, penetrating and severely damaging enemies.|
WARNING: Great against distracted enemies, bad against bullet spammers and Snipers.
Finally a fighting Fighter, not meant for ramming :)
Is The True Fighter a good build?
|Fighter||Glass Cannon||0, 0, 0, 5, 7, 7, 7, 7||This is the build you should use if you're in a speedy and aggressive mood. It is extremely powerful.|| |
Is Glass Cannon a good build?
|Fighter||The Killer Tank!||2, 2, 0, 5, 7, 7, 7, 3||This tank is meant for chasing down enemies while having good health. You can go for vengeance or kill the innocent low-level tanks. This WILL GUARANTEED get you 1st UNLESS you do extremely stupid stuff.|| |
Is The Killer Tank! a good build?
|Fighter||Head-on Attack||6, 0, 0, 0, 7, 7, 7, 6||This build is meant purely for attacking, retreating to regenerate, then attacking again. You can rapidly rise up the leaderboard by farming at the Pentagon Nest or going around the map and killing lower level tanks. Even rammers will have difficulty staying alive when you attack as your slow bullets actually form a shield around you, absorbing bullets and doing heavy damage to anyone who gets too close. Your extreme speed will allow you to escape if you take a lot of hits (play this like a glass cannon build).|| |
Is Head-on Attack a good build?
|Fighter||The Hero||3,3,7,0,5,5,7,3||This is the ultimate tank, as it can ram and shoot. Nothing can really match this tank when used properly. Although it can do both, this tank thrives when chasing tanks. It will do well against sniper builds and against bullet spammers. However when a less than a third of your health is remaining, escaping is vital. Do not attempt to take on a lot of bullet spammers, as they will surely kill you. This tank will supply you with decent health for survival and speed to run away or chase. Its power of shooting will wear down an opponent before you go for the killing blow, with a ram. Best used in 2 Teams, 4 Teams, and FFA.|| |
Is The Hero a good build?
|Rammer Killer||0/0/0/7/7/6/7/6||This tank is great for catching and destroying other rammers if you have enough skills to use it. Using a Glass Cannon is a high risk, highly rewarding build.
This is also a very agressive Fighter build.
|Fighter||Dual Path||1/7/3/1/5/5/7/4||Originally made for 4 Teams, but can be used in any game mode you wish.
This build is specifically designed to survive atleast one bullet build Annihilator/Hybrid bullet. Upon testing, one shot will leave you with 1/4th of your HP, which is enough to get away with your speed due to the knockback of the Annihilators and Hybrids being enough to get them off your tail if you're able to turn away quick enough. Still ill-advised to face them head on, as this is just for those surprise attacks. (Note that body damage counts as defense, and is the only reason why this bullet-build has it. It may also be used to surprise people with the body damage, however.)
Despite the sheer amount of Max Health this build possesses, tanks with high DPS and damage may easily bring this tank down to lower health, so teaming up with tanks of the description to counter them will be useful.
Feel free to shape this build to your own needs, but be aware that deducting any points from Max Health or Body Damage will make you more vulnerable to Bullet Build Annihilators and Hybrids.
Is Dual Path a good build?
|Fighter (but may be good for a Bullet Booster)||Ambrosia||[image coming soon?]
|Originally made for 4 Teams, but can be used in any game mode you wish. Also, gotta go fast.
This build is a very fast build, threatening even boosters with their speed and boasting powerful bullet damage alongside this. Of course, three points of Max HP (four if you sacrifice one Bullet Speed) allows them to survive a bit more beatings than a glass cannon, and last longer in battle, later on using speed if necessary to retreat, preferably to your base if you're playing a team mode.
With this build, fighters are naturally a bit on the weaker side in terms of HP, so it is suggested to avoid facing enemies head on, and instead dodging their bullets, using your side cannons to an advantage (though this strategy may extend to other builds aswell.)
Despite a one point disadvantage with Penetration and Bullet Damage on this build, it can 3HKO a fully healed glass cannon tank, and 3HKO a slightly damaged glass cannon tank with side cannons.
Is Ambrosia a good build?
|Octo Tank||Blizzard||0, 0, 5, 0, 7, 7, 7, 7||Alternate upgrading between penetration and bullet damage, then max movement, then reload. Finally put your 5 post-30 points to body damage. When Octo tank, press c and e. As you move you will have a shield of bullets protecting you. You will use this as your main killing method. You also have a hailstorm of bullets to all sides, effectively neutralizing almost all bullets not coming from a twin/triplet type tank or a destroyer branch tank. You have guaranteed leaderboard unless you do something retarded. Overseer branch cannot harm you easily and the body damage is a last resort against rammers who do not pull out or die. Enjoy responsibly (SPAWNKILL EVERYONE)
Is Blizzard a good build?
|Octo Tank||Champion||7, 7, 0, 0, 7, 5, 7, 0||This tank build focuses on defense and for survival. With this build, your bullets will be extremely difficult to penetrate due to having maximum penetration. Furthermore, with max reload, it will be difficult for many tanks to penetrate your barrage of high health bullets due to having maximum penetration. The high health and health regen makes it even harder for you to get injured and die.|| |
Is Champion a good build?
|Octo Tank||Unstoppable Satisfaction||2, 6, 0, 7, 6, 6, 5, 1|| This tank build focuses on mainly (wide-range) offense, survival and maximum scoring. This build will make others around you constantly on the move. It scares low-level players away and gives you decent protection if you hold left and right click (shooting all bullets at once) and gives you a ton of score. Ultimately makes you less vulnerable to other enemy tanks drastically compared to other builds of the Octo Tank. This build isn't for challenging or "1v1s", it's for surviving major conflict with dangerous tanks and high scoring in FFA. You can also switch out points for Bullet Speed and put it towards movement speed since the Octo Tank already has good bullet speed but the base movement speed is really low so it is not so easy to escape if you're at low health.
Is Unstoppable Satisfaction a good build?
|Octo Tank||Somewhat Glass tank||0, 5, 0, 6, 5, 6, 6, 5|| Use this build for 2 Teams. Farm in the middle of the map to get many points from pentagons. This build is not very good for cornering the enemy team, due to 30s health regeneration and somewhat low damage output. The movement speed is for getting out of dangerous situations and defending against Tri-Angle and its upgrades. The Maximum Health is for tanking bullets and to not get you killed.|
Destroying too many pentagons may make your team lose because other players can't level up as quickly to defeat opponents. Always leave some for your teammates so they can level up.
Is Somewhat Glass tank a good build?
|Octo Tank||Hurricane||5, 0, 0, 3, 7, 7, 4, 7||This tank is designed for catching and scoring tons of points while running away/pursuing tanks. The maxed movement speed allow you to run away quickly from focused bullet spammers tanks like Triplet and Hybrid and rammers. The maxed penetration and damage can repel all of those Drones of Overseer-class tanks. If you want a high score, pressing C and E keys will make you the fastest shooting Hurricane.|| |
Is Bulldozer a good build?
|Octo Tank||Human Made Storm||3, 3, 0, 7, 6, 7, 7, 0||This build is designed to make a storm of bullets. Use this in FFA or Domination. If you want to do it, stop firing then go to the crowded place (e.g. the Pentagon Nest). After that, turn on Auto Fire and Auto Spin.|| |
Is Human Made Storm a good build?
|Octo Tank||Grind & Run||2, 1, 0, 2, 7, 7, 7, 7||This build is great for FFA. You just go and sit in the middle and farm pentagons. When tanks that have the ability to kill come in the middle, RUN!!!! This is my high score with this build.|| |
Is Grind & Run a good build?
|Octo Tank||Noob Killer||3, 7, 7, 0, 6, 6, 5, 0||This build is, well, that. Your bullet storm will easily kill any approaching low-level tank and other rammers, and if a tank gets REALLY close then you can just ram into them which will usually kill them. Snipers are pretty dangerous but you should be able to run away quick enough due to your high health. If a Sniper is CHASING you, the bullet storm will kill them. If not, then your body damage will. If a Destroyer gets close, you should be able to weaken the bullets to the point that you can take a few hits. The bullet storm SHOULD be able to kill the Destroyer. This build works really well when combined with C+E. Try it!|
Is Noob Killer a good build?
|Octo Tank||Anti-Ramming Bullet Spamming||5, 7, 0, 0, 7, 7, 7, 0||This build is REALLY good against anything. If you get the Twin to Lv.45 and then upgrade to Octo Tank (remember NOT to pick Twin Flank), you should be good. Also, remember to ALWAYS USE C+E.|| |
Is Anti-Ramming Bullet Spamming a good build?
|Octo Tank||The Tropical Storm||1/4/0/7/7/7/7/0||A pretty good build. Mediocre health and regen, and above-satisfactory DPS. Always do C+E.|
Is The Tropical Storm a good build?
|Octo Tank||Death-inition||5, 3, 6, 2, 3, 3, 6, 5||A great farming tank. Always good to clear out a path in the pentagon farm.|
Is the Death-inition a good build?
|Smasher||Speedy (or Anti-Troll, if you're using it against the build described above)||3, 10, 10, 10|| This build is similar to Ram, Run, Recover except with 4 major changes:|
Cons: Can't turn invisible (meaning regenerating HP is harder), EXTREMELY low health regen (meaning it can only take on one target at a time, making this build very bad for 2 Teams and 4 Teams).
Pros: Faster than Ram, Run, Recover, can smash into every other tank in the game, kill them and survive when engaged with full HP (INCLUDING Troll build Landmines) except for other Speedy/Anti-Troll Smashers.
Overall: After the Landmine nerf, this build becomes better than all 3 of the builds above in 1v1 combat. After killing an enemy, you MUST use your speed to stay away from bullet spammers and other Smashers/Landmines. Major threats to Landmines like Overlords, Fighters and Boosters become just another tank, while teamers become a MUCH bigger threat than normal. Use with caution.
Note : You can upgrade to Landmine if you want to.
Is Speedy (or Anti-Troll, if you're using it against the build described above) a good build?
|Smasher||Balanced Power||8, 8, 8, 8 (+1 Stats Point)|| This build is totally balanced on offense and defense. it has all-round stats which can make this build handy in any situation. You can add 1 more point to any stats to determine which your build will be.|
Overall : This build can handle any situation and can easily kill most enemy (in the best condition). Also 1 more stats point can help you in some sticky situation.
Is Balanced Power a good build?
|Landmine||Ram, Run, Recover||7, 8, 8, 10|| This build is for people who don't want to be caught by other Smasher-class tanks as with the max speed you can chase tanks down or retreat. The body damage needs a point because other body damage tanks could track you down and ram. Max HP helps with that too.|
If your team is controlling the middle, become invisible near the enemy's base then wait for players to come towards you and BAM! That's another tank down.
However, if the enemy team is controlling the middle, stay near your base and whenever someone comes close, ram into them and retreat to base again.
Don't try to take on other Smashers as they can take you down fast. Groups of bullet spammers can be a threat too. Avoid them at all times.
Is Ram, Run, Recover a good build?
|Landmine||Invisible Wall||10, 9, 7, 7|| This build is focused on defense and sneak attacks since this build has really high Regeneration and Max Health. It's very good at taking a lot of bullets, and it will recover much faster than other tanks do.|
Notes : After the nerf for invisibility, sneak attacks will be much more difficult to execute which result you will be totally rely on your defense.
Is Invisible Wall a good build?
|Landmine||Troll||5, 10, 10, 8|| This build is similar to the Invisible Wall, but the Body Damage and Max Health are maxed out, allowing you to kill even other Smashers.|
Even when you have Max Health, getting hit will slow you down, so you cannot really chase people. You have to rely on your ability to become invisible.
Is Troll a good build?
|Landmine||Chaser||5,7,10,10||The goal of the chaser is to easily catch tanks. The high speed and body damage allows you to catch tanks using invisibility to get close to a confused opponent. The mid-level regen and max health make this a better revenge and 1v1 tank.
Strategy Stay near the center or an enemy base, and hide, when an someone comes by, make sure they are preoccupied (by other tank or alpha pentagon) while they are distracted, attack them. This works best in 2 Teams.
Is Chaser a good build?
|Landmine||Super Sonic Invisibility||3, 10, 10, 10||This tank build relies on it's amazing health and damage to do the dirty work, and when you run low on health, you super sonic speed away with max speed to get away from any threats but you must watch out because you have a bad health regen, I personally would use this build in tight spaces *Maze* because it's the best way to derp in the Smasher line and up. Use your invisibility to your advantage stay in 1 tight packed space, like a corner because many tanks retreat and go around the sides to stay *protected* but they will not expect you, I suggest you do this for fun, but you should expect a lot of kills but beware....if you kill many enemy's, and end up 1st on the leader board being invisible will have a lesser effect on enemy's targeting you.|| |
Is Troll Mine a good build?
|Auto Smasher||Compass||5, 9, 10, 0, 0, 0, 0, 9|| ~UNTESTED BUILD, USE WITH CAUTION~
A basic Smasher build. Use your auto turret to locate enemies out of your FOV and to ran into them. WARNING: An Auto Turret will only be able to point at one enemy at a time, so always be cautious. Also, it is not always reliable, as it may be just pointing at a Polygon. - Replacement for Armoured Spammer(which didn't work properly) By II Finale II
Is Compass a good build?
|Auto Smasher||Destroyer of life's||0,0,0,5,7,7,4,10||Best build for Auto Smasher serious.|
Is destroyer of life's a good build?
|Spike||Killer Spike||6,10,10,7||IT KILLS EVERYONE LOLOLOLOL|
Is Killer Spike a good build?
|Spike||Spike'o'matic||9,8,10,6||Upgrade at the same time, don't max out one before you've even touched the others.|
Is Spike'o'matic a good Build?
|Spike||Nuckal's ATV||3/10/10/10||Potentially the best build for Spike, because the Spike can hunt down other melee tanks and run away from high-DPS tanks.|
Is Nuckal's ATV a good build?
|Any||Skill Spreader||5,4,4,4,4,4,4,4||The point is to be an all around tank.|| |
Is Skill Spreader a good build?
|Tank||Tiny Surprise Rammer||7, 7, 7, 0, 5, 0, 0, 7|| Sometimes it could be helpful not to immediately upgrade to a higher tier tank so soon. If you stay as a tiny little Tank, higher level tanks, especially tanks on the Leaderboard, will pay less attention to you which enables you to kill them easily. Better yet, use this strategy while a big tank comes along and attacks your target. They will be busy fighting the other tank while you come in and ram. The slow, mostly ineffective bullets on this build is primarily for defense against a storm of bullets that could overwhelm you. The two things to upgrade first are movement speed and body damage. After you have maxed out both body damage and movement speed, spread points between health regeneration and max heath.|
Steps to achieve max score#Join a brand new team server.
Is Tiny Surprise Rammer a good build?
|Tank||Simple but Strong||3, 3, 0, 7, 7, 7, 6, 0 or 3, 3, 0, 4, 7, 7, 7, 2||A Tank for those who like to just be simple. Kind of hard to reach Level 45 but worth it. It also has the sudden advantage to be able to switch to any class instantly so you can use it for various purposes if you are getting bored with it. Stay away from anything with high Penetration and you should be fine.|| |
Is Simple but Strong a good build?
|Any||Offensive Gameplay||1, 4, 0, 7, 7, 7, 7, 0||This build is recommended for any tank (except for Trappers and Smashers, obviously, but you will get a skill point refund for anything put in bullet upgrades when using Smasher-class tanks) since you will cover your target in deadly bullets/Drones which are hard to dodge and protect yourself from a bullet hell your enemy tries to overwhelm you with. The disadvantage of this build are the zero points in movement, making it difficult to fight the Overseer branch because the Drones are much faster than you. You should also avoid any rammers when you don't play as a tank that has good knockback. Max out bullet penetration and reload first so you can protect yourself from higher level enemies; they will lose interest in fighting you when they are unable to finish off such a weak tank in 2 or less seconds. After that, use the remaining skill points to upgrade damage, health, regen and bullet speed, in that order. The one skill point in regen is needed to heal from weak attacks or touching red and yellow polygons.|| |
Is Offensive Gameplay a good build?
|Any||Balanced Conqueror||5, 7, 0, 0, 7, 7, 7, 0||This build has very high survivability and works well with all tanks except for tanks branching from Sniper. It has max health, max bullet damage, penetration, reload and high health regen. This tank is recommended for semi-offensive gameplay. Max out your bullet stats first then work on your health. This build is guaranteed to get you over 200k points, if you play it right.|| |
Is Balanced Conqueror a good build?
|Any||Versatile On-goer||2, 6, 0, 7, 7, 7, 4, 0 or 2, 6, 0, 5, 7, 7, 6, 0||This build, when used correctly, is useful especially for team-based game modes when using most tanks (except Smashers and its upgrades). The points invested in Max Health could help you survive, aided with few points on Health Regen. The high bullet firepower is also useful when fighting other tanks. The high Bullet Damage, combined with Speed and Penetration, is deadly enough against tanks who doesn't focus on those stats and fights you.|| |
Is Versatile On-goer a good build?
|Any||Challenge builds|| Basic Tank: 7,1,4,7,7,0,0,7|
Flank Guard: 6,0,1,3,0,4,7,7
Machine Gun: 0,7,5,0,7,7,7,0
|First thing you might be wondering is "WHERE IS THE BUILD?!?!?" well, there's too many builds to list like that. Have you ever wanted to brag about something really hard to do that you completed, and things like 1M points is too hard for you?!?!? Well, these builds are for the pro of the pro - they will let you survive if you're good at the game. For example, max health regen, max speed, max bullet speed, max bullet damage and max reload on a Auto Trapper will prove to be a hard challenge. Even 75k points would be hard! Basically, these are tanks that are really hard to use but not impossible to use. The builds listed here are just some examples.|| |
Are these Challenge builds good builds?
|Any||Secret Rammer||0, 7, 7, 6, 7, 6, 0, 0||Basically a slow glass cannon build, but with rammer build. Slow movement speed might be a problem if you used to dodge bullet. Please carefully use this build, bullet spammer will never work in this build, but some rammer like Booster, and Smasher branch (not a Spike lol) will suprised when they found out that they NOT killed you, instead you killed them :P|| |
Is Secret Rammer a good build?
|Any||Mega build||2,2,0,7,7,7,7,1||good build because he have so much bullet damage, penetration and speed.1 in movement speed is enough for running and avoiding rammers health and regeneration is good too. IMPORTANT: YOU CAN TRADE SOME RELOAD FOR MOVEMENT SPEED, HEALTH OR REGEN.|
Is Mega build a good build?
| Auto Fire • Auto Spin • Invisibility • Levels • Tiers • Stats (Hidden)|
Minimap • Achievements
| Auto Turrets • Cannons •|
Launchers • Spawners
| Bullets • Traps|
Drones • Factory Drones
| Builds • Changelog •|
Controls • Scoreboard
|! Notifications • Arena Closing • Death Screen|