In Free For All, Maze, and Sandbox game modes, your own bullets are blue, but enemy bullets are red. In the Team Deathmatch, Domination and Tag Mode game modes, the color of your bullets depends on the color of your team. Fallen Boosters fire grey bullets. Lastly, Arena Closers, Defenders, and neutral Dominators fire yellow bullets.
The size of your bullet depends on your level and the class of tank you use, as further elaborated below.
Types of Bullets
Large Bullets: Large bullets are used by the Destroyer, Hybrid, Arena Closers, and Destroyer Dominators. They do much more damage than the Normal and Small bullets, though they travel considerably slower (Arena Closers’ bullets are exempt from the rule, and are extremely fast). Large bullets can also clog smaller bullets
Small Bullets: The Gunner branch, the Spread Shot, Minions, and the Gunner Dominators will use these. They have the weakest penetration of all of the types of ammunition, though they tend to travel fast and hit hard.
Auto Bullets: Bullets fired by Auto Turrets, have slightly bigger penetration than normal bullets, but also a slower speed and smaller size (the second smallest, as shown in the image about an inch up).
- If you are killed by surviving bullets from a tank that has just died, then the death screen focuses on the bullets until they disappear. Your death will then be attributed to “an unnamed tank.”
- Each bullet stays alive for three seconds unless it is destroyed via impact with another bullet or tank.
|Auto Fire • Auto Spin • Invisibility • Levels • Tiers • Stats (Hidden) • Minimap|
| Auto Turrets • Barrels •|
Launchers • Spawners
| Bullets • Traps|
Drones • Minions
| Builds • Changelog •|
Controls • Scoreboard
|! Notifications • Arena Closing • Death Screen|