The Console can be accessed by pressing the Home button[1] and will appear at the top of the screen. It works like the Chrome Developer Tools, where you can put different codes that can customize the game, mostly for coloring & rendering. Press Home again to close Console. Reloading the page wipes out all commands, so you have to input them again. The console cannot be activated on phones or tablets as there is no Home key on their keyboards.
This console is essentially a modder to the game, allowing some mods to take place. A list of available mods are given below.
List of actions
Commands:
Commands | Details |
---|---|
con_toggle | Toggles the console on or off |
game_spawn [name] | Spawns with the given name, if possible |
help | Prints help text[3] |
lb_reconnect | Disconnect from the current server and find a new server |
net_replace_color [id] [hex] | Replace a color from the network color table |
net_replace_colors [hex1] [hex2] ... | Replace colors from the network color table in order |
ui_replace_colors [hex1] [hex2] ... | Replace colors from the UI color palette table in order |
Note: the Color Commands will change it to the default. The player can change the Hexadecimal colors to input their own. (The HEX Colors are the 0xRRGGBB, RR is the red value in hexadecimal, GG is the Green value in hexadecimal, and BB is the blue value in hexadecimal. They must be 2 digits, so a zero can be added in the first value to make it that.)
Color Command | Description |
---|---|
net_replace_color 0 0x555555 | Smasher and Dominator Bases |
net_replace_color 1 0x999999 | Barrels, Spawners, Launchers and Auto Turrets |
net_replace_color 2 0x00B1DE | Body (You) |
net_replace_color 3 0x00B1DE | Blue Team |
net_replace_color 4 0xF14E54 | Red Team |
net_replace_color 5 0xBE7FF5 | Purple Team |
net_replace_color 6 0x00F46C | Green Team |
net_replace_color 6 0xD68163 | Green Team (Making Green Team Brown, like it was formerly) |
net_replace_color 7 0x89FF69 | Shiny Polygons
(Green Square, Green Triangle, Green Pentagon) |
net_replace_color 8 0xFFE869 | Square |
net_replace_color 9 0xFC7677 | Triangle |
net_replace_color 10 0x768DFC | Pentagon |
net_replace_color 11 0xFF77DC | Crashers |
net_replace_color 12 0xFFE869 | Arena Closers/Neutral Dominators/Defender Ammo |
net_replace_color 13 0x44FFA0 | Scoreboard |
net_replace_color 14 0xBBBBBB | Maze Walls |
net_replace_color 15 0xFF0000 | Others (FFA) |
net_replace_color 16 0xFF0000 | Summoned Squares (Necromancer) |
net_replace_color 17 0xC0C0C0 | Fallen Bosses |
ren_background_color 0xCDCDCD | Background |
ren_border_color 0xCDCDCD | Background (Outside) (Note: you need to add 20 (14 in HEX) to each value of the Hexadecimal (0xRRGGBB) to get the desired result. base is actually 0xB9B9B9 |
ren_minimap_background_color 0xCDCDCD | Minimap |
ren_minimap_border_color 0x555555 | Minimap Border |
ren_health_fill_color 0x85E37D | Health Bar |
ren_health_background_color 0x555555 | Health Bar Background |
ren_xp_bar_fill_color 0xF0D96C | EXP Bar |
ren_score_bar_fill_color 0x6CEFA2 | Score Bar |
ren_bar_background_color 0x3D3D3D | EXP/Score Bar/Scoreboard Background |
ren_stroke_solid_color 0x555555 | Outlines (For ren_stroke_soft_color false) |
ren_grid_color 0x000000 | Grid Lines (Note: Actual Results Vary, seeing as the border is different for each section) |
Variables | Details |
---|---|
game_stats_build = | Stat build to aim for. Must be each individual character.
Ex: 556556556656664444884844888877233 That gets a 01277727 build queued. It's the same as pressing U and queuing your upgrades. |
net_force_secure = false[4] | Force connecting via wss |
net_latency_history_size = 25[5] | Number of samples to average latency with |
ren_achievements = true | Render achievements |
ren_background = true | Render background[6] |
ren_background_color = 13487565 | Base color for the background |
ren_bar_background_color = 0 | Background color for a lot of bars in game |
ren_border_color = 0 | Color for the area outside the map |
ren_border_color_alpha = 0.100000 | Alpha for the area outside the map |
ren_cache_grid = true | Cache grid on separate canvas |
ren_changelog = true | Render changelog |
ren_context_reinitialization = true | Reinitialize contexts if FPS is too low[7] |
ren_debug_collisions = false | Render collidable debug info[8] |
ren_debug_info = false | Render some debug info on the server stats test |
ren_fps = false | Render FPS |
ren_grid_base_alpha = 0.100000 | Base alpha for the grid |
ren_grid_color = 0 | Grid color |
ren_health_background_color = 5592405 | Color for the health bar background |
ren_health_bars = true | Render health bars |
ren_health_fill_color = 8774525 | Color for the health bar filling |
ren_health_color = 8774525 | Color for the health bar filling |
ren_minimap_background_color = 13487565 | Background color for the minimap |
ren_minimap_border_color = 5592405 | Border color for the minimap |
ren_minimap_viewport = false | Render viewable area as rectangle on the minimap |
ren_names = true | Render names |
ren_pattern_grid = true | Use canvas createPattern for grid, it's faster but looks slightly worse |
ren_raw_health_values = false | Render raw health bar values |
ren_score_bar_fill_color = 4456337 | Fill color for score bar |
ren_scoreboard = true | Render scoreboard |
ren_scoreboard_names = true | Render scoreboard names |
ren_solid_background = true | Render background as solid color, without the grid |
ren_stats = true | Render stat upgrades |
ren_stroke_soft_color = true | Renders strokes as a darker shade of fill color |
ren_stroke_soft_color_intensity = 0.250000 | How much to blend black with the fill color [9] |
ren_stroke_solid_color = 5592405 | Color for solid borders |
ren_ui = true | Render UI layer |
ren_ui_scale = 1.000000 | UI scale |
ren_upgrades = true | Render class upgrades |
ren_xp_bar_fill_color = 16768579 | Fill color for XP bar |
ui_prevent_right_click | Prevent right click from triggering context menu |
Removed Commands[10]
Variables | Details |
---|---|
lb_force_region = | Force load balancer region[11] |
lb_required_latency_samples = 15 | Number of latency samples before picking best region |
lb_search_duration = 5000 | Duration in ms until we are forced to pick a best region (even if we don’t have enough latency samples) |
Footnotes
- ↑
Fn ←
on a Mac. - ↑ Remember to have num lock off.
- ↑ This is a list of all commands.
- ↑ Formerly typed in console as con_force_secure = false
- ↑ Formerly typed in console as con_latency_history_size = 25
- ↑ and grid
- ↑ Browser heuristics.
- ↑ Those are not hitboxes.
- ↑ 0 = nothing, 1 = black
- ↑ These commands previously works on Console and listed after entering
help
command, but was removed at one point. Entering these commands at Console will not recognize them. - ↑ Requires reconnect, you also need to append the gamemode, like :tag: