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The Factory is a Level 45 Tier 4 tank and one of the six current upgrade choices of Overseer. It can not upgrade any further. Upon upgrading all Overseer barrels are replaced with a Spawner. The Factory may also spawn new players in team modes as a result of a past update

Design Edit

The Factory features a square body with one Factory Spawner mounted at the front. In addition, all the spawned Drones present Barrels of their own. It is the second playable tank to have such a shape, the first being the Necromancer.

Technical Edit

The Factory can control up to six Factory Drones, also called Minions. When not controlled by the player, the Drones will go after nearby entities, continually shooting very small Bullets (similar to Gunner’s) at them.[1]

Drones and Bullets Edit

The Factory’s Drones have barrels of their own from which they can shoot bullets. Individual Drone bullets do not deal much damage—relatively speaking they’re about 53% as strong as those of an Auto Turret. But the Factory makes up for it in numbers: when combined, the firepower of the 6 Drone-barrels is around 96% of that of a Basic Tank. Given equal builds, each Factory Drone shoots as many Bullets as a maxed-Reload Basic Tank, albeit with reduced range and Bullet Speed.

As Drones, the Factory’s weapons present increased durability when compared to other projectiles. Nevertheless, their bodies, being twice as strong as normal triangle Drones, move at around half the speed in return. The Drones are released from the Factory’s Spawner at a fairly regular rate, equal to that of the Manager’s Drone spawn rate. When taking the Drone’s HP into account, the firepower of the Drone-Spawner alone is equal to that of the Overlord’s 4 spawners combined.

Controls Edit

The Factory Drones present more complex behavior than other types of Drones. They will act differently depending on their location in relation to the cursor. For simplicity, the different actions the drones perform will be grouped under the term of Control-Effect(s).

Attract Edit

Through the use of Left-Click, Drones will be forced to perform various actions while shooting in the cursor’s direction:

  • If the Drones are Far Away from the pointer, they will be Far-Attracted to it until the orbit‘s range is met.
  • Once a distance of about 16 Background Squares from the cursor is met; the Drones will start moving around it in a Counter-Clockwise Orbit, shooting in its direction at the same time.
  • If the distance is lower, the Drones will be Repelled until the orbit’s range is met. (For simplicity, this control effect receives the name of Close-Repel).

Due to the points above, the Drones won’t ram targets on their own. However, they can still be tricked into doing it by hovering one’s mouse past the target’s position (instead of above it), Far-attracting the drones past the target’s location, and thus– tricking them into trying to go past it.

Repel Edit

Through the use of Right-Click, Drones will be forced to perform various actions while shooting away from the cursor:

  • Any Drones between 15-18 Background Squares from the cursor will move in a Clockwise-Orbit, eventually escaping from it—
  • Past the 18 Background Square limit, the Drones stop orbiting, being Far-Repelled— moving away from the cursor like any normal Drones.
  • Below 5 Background Squares, the orbit collapses and Drones are forced together in a star formation. This is the only exception where Drones actually “attract” while using right click. (For simplicity, this control effect receives the name of Close-Attract).

AI Edit

When not controlled, the Factory’s Drones will go after nearby Polygons and Tanks, but once the player is damaged, they will target whatever damaged their Factory (if the aggressor is within their trigger range).

Stat Effects Edit

  • Bullet Speed: Increases Factory Drones’ Bullet Speed and Movement Speed.
  • Bullet Penetration: Increases the Drones’ bullet Penetration and Health.
  • Bullet Damage: Increases the Drones’ Bullet and Body Damage (or simply Health).
  • Reload: Increases Factory’s Drone spawn rate as well as the Drones’ rate of fire.
  • Health Regen, Max Health, Body Damage and Movement Speed only make an effect on the Factory, just as how they buff other tanks.

It is good to note that Stat upgrades are instantly given to any spawned Drones upon upgrading, unlike other Drone Classes, where the Drones must respawn to get the new Stats. Only the Drone’s Body Damage, Health and Movement Speed require respawning to take an effect.

Strategy Edit

  • Strong Against: If skilled, the Factory can beat almost any class in one-on-one combat, mostly because of the high amount of damage its Drones can inflict if used well.
  • Weak Against: Due to its limited Movement and Bullet Speed and the short distance its Drones’ bullets can travel, this class is quite vulnerable to groups of enemies. Any tanks considerably faster than 7 Movement Speed can ignore the Factory altogether.

As the Factory Edit

  • Players should keep Drones to themselves at all times [2]
  • When they’re not attacking anyone; moving with the Drones in Star-Formation will protect the players from incoming projectiles. While also hiding their bullets (and thus– their location) at the same time.
  • The Drones are rather slow, but they still make for a pretty strong force— both offensively and defensively (and especially at a close range); due to their speed— their capacity to execute both actions at the same time decreases the further away the Drones’ position is from the player’s body.
  • When they are in battle, the players should move with their Drones while clicking ahead of them. This will both enhance their drone shield and let them use their Bullet Stream offensively.
  • Due to its low range, high DPS and complex controls (orbits), the factory benefits from close range fights the most, as it can use its similar Drone-body speed to simultaneously protect itself and attack at the same time, avoiding being weak due to its slow Drones to the extend of 1v1, and 2v1 combat.
  • As usual, ambushes are always welcome, no matter the class. The un-erasability of the Factory’s Drones and the class’ enhanced FoV let it squash careless tanks.

Against the Factory Edit

  • If the player is a tank of the Sniper branch with a wider FoV (most notably the Assassin branch), fire at the Factory while it’s distracted or on auto mode or if its Drones are far away enough. Keeping a Factory at the edge of the screen while changing position every time you fire is crucial to keep your location hidden and successfully kill the Factory. The Predator can use this same strategy, right clicking to see the Factory and firing when its Drones are absent.
  • Players using the Overseer branch should try to guide the Drones to this tank. (Multi-directional claws are particularly useful against less skilled users).
  • If the Tank is distracted or its Drones are far away, ramming it could be a good idea. Factories usually sport glass cannon builds. Players should be careful not to speed through more than 1-2 Factory Drones– as collision damage will be very high and the player's health will be worn down.. Try to ram the Factory in a place where the Drones are in the least concentrated (i.e. closely packed) amount.
  • As the Battleship, a glass build is best for fighting a Factory. Making the Drones go around the Factory Drones' bullets and focus on the Factory itself. Damaging it until it dies or it gets close. If the latter happens, controllable Drones should be put in front of the Battleship to weaken incoming bullets, and let the AI Drones target the Factory instead.
  • Like rammers, Bullet Rammers should atemmpt to lure the Factory into departing from its drones, focus on the factory– or weaken its defense. Beware that unlike with the Overlord and other Overseer branches it will be impossible to overwhelm the Factory's reload if the tank is using its Bullet stream to enhance its defense.

History Edit

  • This tank was released on the 8th of November, 2016.
  • The tank was originally called Master but was renamed to Factory short after its release.
  • On the day it was introduced, an update came out that changed the appearance of the Factory. It used to have a circular body with three spawners and looked very similar to the Overtrapper.
  • The previously uncontrollable drones were given extensive controls in exchange for the firepower lost with the additional barrels.
  • As of November 19, 2016, the Factory has a chance of spawning new players.

Trivia Edit

  • This tank, alongside the Necromancer and the Summoner, is the only entity with a square-shaped body.
  • It is the first tank to use other tanks as Weapons.
  • It is the first tank to have a purple background on the icon.
  • With the introduction of the Factory, the Overseer gained the greatest number of available upgrades (six in total).
  • As of November 19th, there is a very small chance for new players to spawn out of it. It is the only tank with such a feature.
  • The Factory has a very slight recoil as it spawns its Drones (Less than 2 Background Squares every 6 Drones, when stationary).
  • Although weak, individual Drone bullets are still more durable than Battleship’s partisans.
  • The Drones themselves are as strong as 1.4 traps each, rivaling with the Skimmer’s missiles in terms of durability. 2 Factory Drones are usually enough to nullify 1 Destroyer class projectile.
  • A level 45 Factory Drone is still smaller than a level 1 controlled tank.
  • The Drone’s trigger range is smaller than the one of an Auto-Turret yet larger than the one of most other Drone-controllers.
  • The Factory is the only tank that can effectively buff itself by gaining more aimable cannons, cannons it can then use in addition to its Drones to increase its frontal fire capabilities.
  • The size of a factory drone corresponds to the level of the factory at the moment at which it spawns. In Sandbox, if a factory spawns a drone, levels up, and then spawns another drone, the second drone will be bigger than the first.
  • Factory Drones used to be uncontrollable.
  • For a few days between November 12th and 18th, the Factory’s drones would move in circular orbits rather than elliptical ones when using Right-Click. Because of this, the player was able to get a more stable control of its drones when Far-Repelling.
  • The Drones gets very slight recoil when firing rounds. It is so slight that one needs max Reload and 0 Bullet Speed for it to make a visible difference. They drones are considerably faster when AI controlled tho.

Gallery Edit

Footnotes Edit

  1. In addition to the stats mentioned in the nearby Infobox, the factory also gets increased Bullet Penetration and Damage from its Drone’s bullet stream.
  2. For a more in-depth version of the As the Factory section, see Factory vs X (Guide).
Tier 1 Tank NAV Icon1
Tier 2 FlankGuard NAV Icon1MachineGun NAV Icon1Sniper NAV Icon1Twin NAV Icon1
Tier 3 Auto3 NAV Icon1Assassin NAV Icon1Destroyer NAV Icon1Gunner NAV Icon1Hunter NAV Icon1Overseer NAV Icon1
QuadTank NAV Icon1Smasher NAV Icon1Trapper NAV Icon1Tri-angle NAV Icon1TripleShot NAV Icon1TwinFlank NAV Icon1
Tier 4 Annihilator NAV Icon1Auto5 NAV Icon1AutoGunner NAV Icon2AutoSmasher NAV Icon1AutoTrapper NAV Icon1Battleship NAV Icon2Booster NAV Icon1Factory NAV Icon1Fighter NAV Icon1GunnerTrapper NAV Icon1Hybrid NAV Icon1Landmine NAV Icon1Manager NAV Icon1MegaTrapper NAV Icon1Necromancer NAV Icon1OctoTank NAV Icon1Overlord NAV Icon1Overtrapper NAV Icon1PentaShot NAV Icon1Predator NAV Icon1Ranger NAV Icon1Rocketeer NAV Icon1Skimmer NAV Icon1Spike NAV Icon1Sprayer NAV Icon1SpreadShot NAV Icon1Stalker NAV Icon1Streamliner NAV Icon1Tri-Trapper NAV Icon1TripleTwin NAV Icon1Triplet NAV Icon1
Removed AutoTank NAV Icon1MachineGun2 NAV Icon1Destroyer2 NAV Icon1MegaSmasher NAV Icon1Mothership 2.0XHunter NAV Icon1Ball NAV Icon1MountedTurret NAV Icon1
Old Versions Predator NAV Icon2Master NAV Icon1ArenaCloser NAV Icon2Landmine NAV Icon2
Special ArenaCloser NAV Icon1Dominator NAV Icon1Mothership NAV Icon1Developer NAV Icon1