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Not to be confused with the Necromancer which resembles the appearance of the Factory.
The Factory is a Level 45 Tier 4 tank and one of the six current upgrade choices of Overseer. It may not upgrade any further. Upon upgrading all Overseer barrels are replaced with a Spawner. The Factory may also spawn new players in team modes as a result of the November 19th update.
The Factory features a square body with one Factory Spawner mounted at the front. In addition to that, all the spawned Drones present Barrels of their own. It is the second playable tank to have such a shape, the first being the Necromancer.
The Factory can control up to six Factory Drones, also called Minions. When not controlled by the player, the drones will go after nearby entities, continually shooting very small bullets (slightly larger than a Gunner’s) at them.
|Health Regen||Max Health||Body Damage||Bullet Speed||Bullet Penetration||Bullet Damage||Reload||Movement Speed||Drone Count|
The Factory Drones have barrels of their own from which they can shoot bullets. Individual drone bullets do not deal much damage—relatively speaking they’re about 53% as strong as an Auto Turret's bullets. But the Factory makes up for it in numbers: when combined, the firepower of the 6 Drone-barrels is around 96% that of a Basic Tank's. Given equal builds, each Factory Drone shoots as many Bullets as a maxed-Reload Basic Tank, albeit with reduced range and Bullet Speed.
As drones, the Factory’s weapons present increased durability when compared to other projectiles, their bodies being twice as strong as normal triangle drones, although this comes at the cost of much reduced speed. The drones are released from the Factory’s Spawner at a fairly regular rate, equal to that of the Manager's drone spawn rate. When Keeping the drone’s HP into account, the firepower of the Drone-Spawner alone is equal to that of the Overlord's 4 spawners combined.
The Factory drones present more complex behavior than other drone types (depending of the their location in relation to the cursor). For simplicity, the different effects the cursor has over the drones will be described as Control-Effects.
Through the use of Left-Click, drones will be forced to perform various actions while shooting in the cursor’s direction:
- If the drones are far away from the pointer they will be Far-Attracted to the cursor’s position.
- Once a distance of about 16 Background Squares from the cursor is met; the Drones will start moving around it in a Counter-Clockwise Orbit, shooting in its direction at the same time.
- If the distance is lower, the drones will be repeled until the orbit’s range is met. (For simplicity, this control effect receives the name of Close-Attract).
Due to the points above, the drones won’t ram targets on their own. However, they can still be tricked into doing it by hovering one’s mouse past the target’s position.
Through the use of Right-Click, drones will be forced to perform various actions while shooting away from the cursor:
- Any drones between 15-18 Background Squares from the cursor will move in a Clockwise-Orbit, gradually moving away from the pointer.
- Past the 18 Background Square limit the drones stop orbiting, being Far-Repelled like any normal drones.
- Below 5 Background Squares the orbit collapses and drones are forced together in a star formation. This is the only exception where drones actually “attract” while using right click. (For simplicity, this control effect receives the name of Close-Repel).
When not controlled, the Factory’s Drones go after nearby Polygons and Tanks, but once the player is damaged, they will target whatever damaged the Factory.
- Bullet Speed: Increases Factory Drones’ Bullet Speed and Movement Speed.
- Bullet Penetration: Increases Factory Drones’ bullet Penetration and Health.
- Bullet Damage: Increases Factory Drones’ Bullet and Body Damage (or simply Health).
- Reload: Increases Factory’s spawning rate of Factory Drones and as well Factory Drones’ rate of fire.
- Health Regen, Max Health, Body Damage and Movement Speed only make an effect on the Factory, just as how they buff other tanks.
It is good to note that Stat upgrades are instantly given to any spawned drones upon upgrading, unlike other Drone Classes, where the Drones must respawn to get the new Stats. Only the Drone’s Body Damage and Health require respawn to take an effect.
- Strong Against: if skilled, the Factory can beat almost any class in a one-on-one battle, mostly because of the high amount of damage its Drones can inflict if used well.
- Weak Against: due to its limited Movement and Bullet Speed and the short distance its Drones’ bullets can travel, this class is quite vulnerable to groups of enemies. Any tanks faster than 7 Movement Speed can ignore the Factory altogether.
As the Factory
- Players should keep Drones to themselves at all times
- When they’re not attacking anyone; moving with the drones in Star-Formation will protect the players from incoming projectiles while also hiding their bullets (and thus their location) from enemies.
- The drones have a rather low speed for drones, but they still make for a pretty strong force, both offensively and defensively (especifically in close-range); their capacity to execute both actions decreases the further away the drones’ position is from the player’s body.
- When they are in battle, the players should also move with their drones, as their increased firepower can protect from heavy damage, while their similar speed permits for offensive maneuvers at the same time.
- Due to its low range, high DPS and complex controls (orbits), the factory benefits from close range fights the most, as it can use its similar drone-body speed to simultaneously protect itself and attack at the same time, avoiding being weak due to its slow drones altogether.
- As usual, ambushes are always welcome, no matter the class. The un-erase-ability of the Factory’s drones and the class’ enhanced FoV let it squash careless tanks.
Against the Factory
- If the player is a tank on the Sniper branch with a larger FoV (most notably the Assassin branch), fire at the Factory when it’s distracted or on auto mode or if its Drones are far away enough. Keeping a Factory at the edge of the screen while changing position every time the Stalker or Ranger fires is crucial to successfully kill the Factory. The Predator can use the same strategy as a Ranger, right clicking to see the Factory and firing when its Drones are absent.
- Players using the Overseer branch should try to guide the Drones to this tank. (Multi-directional claws are particularly useful against less skilled users).
- If the Drones are far away from the tank, then ramming it could be a good idea. Factories usually have a somewhat glass cannon build. Players should be alert if the Drones appear to be unusually slow and weak in damage though, this can be a sign that the Factory is running a Body Damage build.
- Additionally, as a ramming tank- players should not try to speed through the Factory Drones as collision damage will be very high and the player’s health will be worn down. Try to ram the Factory in a place where the Factory Drones are in the least concentrated (i.e. closely packed) amount instead.
- As a Skimmer, players should try and shoot bullets behind the Factory as it will probably have it’s drones in front of it and it’s back will be exposed, enabling the small bullets to hit it, thus doing damage.
- As the Battleship, a glass build is best for fighting a Factory. making use of the arc of drones can go around the Factory Drones and attack the Factory, doing quick damage to the Factory and killing it. Another strategy would be to place the controlled drones in front of the Battleship to bock any bullets from the Factory, letting the AI drones attack the Factory instead. This allows for less damage to be taken, but the Factory may escape.
- A great disadvantage of the Factory is its painfully slow Drones. This can be used by fast melée tanks to kill it. If they manage to lure the factory into departing from the drones.
- This tank was released on the 8th of November, 2016.
- The tank was originaly called Master but was renamed to Factory short after its release.
- On the day it was introduced, an update came out that changed the appearance of the Factory. It used to have a circular body with three spawners and looked very similar to the Overtrapper. There was also a function added, if the player pressed E or clicked, the Factory Drones would be forced to shoot towards the cursor.
- As of November 19, 2016 the Factory has a chance of spawning new players.
- This tank, alongside the Necromancer and the Summoner, are the only entities whose bodies are square-shaped.
- It is the first tank to use other tanks as Weapons.
- It is the first tank to have a purple background on the icon.
- With the introduction of the Factory, the Overseer gained the greatest number of available upgrades (six in total).
- As of November 19th, there is a very small chance for new players to spawn out of it. It is the only tank with such a feature.
- The Factory has a very slight recoil as it spawns its Drones (Less than 2 Background Squares every 6 drones, when stationary).
- Although weak, individual drone bullets are still more durable than Battleship partisans.
- The drones themselves are as strong as 1.4 traps each, rivaling with the Skimmer's missiles in terms of durability. 3 Factory drones are usually enough to nullify 1 Destroyer class projectile.
- Factory Drones have the highest bullet base HP value out of all bullets. Ironically the Drone Bullets have the lowest of them all (should not be confused with durability).
- A level 45 Factory drone is still smaller than a level 1 controlled tank.
- The drone’s trigger range is smaller than the one of an Auto-Turret yet larger than the one of most other drone-controllers.
- The Factory is the only tank that can effectively buff itself by gaining more aimable cannons, cannons it can then use in addition to its drones to increase its frontal fire capabilities.