The Fighter is a tank Class that was released without a name on June 3, 2016, and was given a name on June 4, 2016. The Fighter is an upgraded form of the Tri-Angle, and as it is a Tier 4 tank it doesn’t further upgrade. This Class was buffed on June 13, 2016 (although the exact changes are unknown).


It has five Cannons; two of them are on the back of the tank (same as its predecessor, the Tri-Angle) two are on the sides, and one on the front. It features the common circular base. The angles between Fighter Cannons clockwise from the front cannon are: 90°, 60°, 60°, 60°, 90°.


This tank has high recoil that speeds it up when it's moving forward. Its strongest Bullets are fired by the front gun, followed by the slightly weaker side guns and the much weaker back Cannons, which fires Bullets that last for only 1.6 seconds instead of 3. Upon upgrading from the Tri-Angle it receives a barrel on the left, and the right. Its side guns used to have as much damage as the front gun, but it was nerfed.



This article needs some cleanup. Refer to the Style Guide for more details. Make this article spotless or the Fallen Booster will give you an F!
  • Strong Against: Distracted tanks whose Cannons are not facing the Fighter, Body Damage Tanks, Sniper Branches, Overseer branch.
  • Weak Against: Tanks with good Bullet Penetration, high DPS (Damage Per Second) tanks.

As the Fighter

While most players would associate the Tri-angle Class of tanks to be Rammers, the Fighter is highly recommended to be played as a glass cannon (0/0/0/5-7/7/7/7/5-7) due to its above-average front and side Cannons. With its strong front and side guns and its natural forward recoil, upgrading the tank’s gun Stats and mobility can make it like an Octo Tank but with a Booster’s speed. The natural strategy for this is hit-and-run, with the following as cases the Fighter can be used effectively:

  • Approach the enemy from its side or its back and dash in and deal damage while maintaining at least 1/3 to 1/2 of the screen’s distance. The fast Bullet Speed should make up for the distance and do large damage, and hopefully finish the enemy before they can react. Should the enemy be responsive and immediately turn its gun towards the player(for example, Destroyer), it can either be dodged using the Fighter's high mobility, or the target distance which was established - while avoiding the Bullets coming in the player's direction - could be taken advantage of (for example, Machine Gun Upgrades).
  • It should be noted that the forward gun is naturally strong, and adding points to Bullet Penetration, Bullet Damage, and Reload can actually allow the player to finish off Overlord and Necromancer Drones (even at maximum Drone Health) before they can reach the tank (provided the player wasn’t ambushed with no time to react). Without the disadvantage of a backwards recoil like in most high-Reload tanks (Sprayer, Penta Shot), this makes it plausible to destroy these tanks while simultaneously destroying Drones as they are generating.
  • Use the powerful side-guns to strafe the enemy. Combined with the Fighter's mobility, this is useful in attacking tanks camping around the Mothership or the Dominators while still maintaining the large amount of forward recoil to avoid Bullet streams. Circle around the Mothership and Dominators and achieve random kills. In addition, the side-guns are also a powerful deterrent against weaker tanks who distract the player from chasing the player's main target, forcing a one-on-one battle against it.
  • Going inside a Mothership or Dominator without firing as a Fighter is a good strategy, as when an enemy tank approaches the Mothership or Dominator, the Fighter inside is able to suddenly dash out, firing its cannons, surprising the enemy and giving them little to no time to react to the Fighter, allowing the Fighter to easily shoot or ram the opponent, a Bullet Speed build Fighter is good for this strategy as it can dash out of the Dominator or Mothership and deal rapid damage while staying away. Ram Fighters or Bullet Cloud Fighters can utilize this strategy on Drone Classes like the Overlord or Manager by waiting until the Drone Class sends its drones at the Mothership or Dominator, then rapidly dashing out before the Droner can react, and kill the Drone Class quickly and reliably, making sure the Drones are far away from the Ram or Bullet Cloud Fighter. The Fighter should make sure the distance is mutual and that it does not collide with the Drones in ANY WAY, as the Drone Class can deal massive amounts of damage and kill the Fighter. Bullet Cloud Fighters should be especially aware of making sure the distance between them and the Drones of the enemy tank is large.
  • The forward recoil of the tank means that the rear guns leave a very long stream of Bullets in the flanks of the Fighter. Use this Bullet stream as a shield when escaping enemies when at low health. With the addition of swerving around to dodge strong, Bullets with low rate of fire (Snipers, Destroyers), aiming the rear Bullet stream to Bullets with high Reload (Twins, Machine Guns) can neutralize or decrease the damage caused. This allows easy escape from losing battles, and the player can return again once health is sufficiently regenerated.
  • While the natural high speed of the Fighter means that any tanks chasing the player can be outrun, keep in mind that some tanks such as the Tri-Angle, Booster, other Fighters, Destroyer, Hybrid, or Annihilator can come close to reaching the player's tank, which can be dangerous if they are using a Bullet damage build, and especially when the player is using a glass cannon build.
  • The Fighter is one of the few tanks that can aggressively chase down Body Damage tanks due to its extreme movement speed and powerful front cannon.
  • If the player is using a build with low Bullet Speed, use the back Cannons to attack the rammer. Do not aggressively go towards the rammer and attack it, since the player can be surprised by being smashed into.
  • Its side Cannons can prove very useful as when a Rammer gets too close to it, as the player can dash around its side while shooting it with the side Cannons, making the Fighter an effective hard counter to body damage tanks. This strategy can also be used on other low DPS tanks.
  • When using a Bullet build, the Fighter can be very effective against Drone wielding bosses, because since the player is faster than the Drones, you can circle them around the boss while using the side Cannons to hit the boss. Or, a Fighter can go straight for the boss, firing its powerful front Cannon and dealing damage, then quickly escaping as the drones attack. The drones are'nt quite as fast as a Fighter, they will eventually fall back to the boss or attack a slower tank, then the Fighter can charge back at the boss and repeat the strategy. This allows for slowly taking down a boss. Any bullet Spammers (High RoF) tanks that come near the boss the Fighter is fighting can be destroyed using a hit and run method.

The low Max Health and Health Regeneration in this tank makes it a very attractive target for people aware of a glass-cannon Fighter. For this reason, crucial skills involve maintaining a fair target distance (1/3 to 1/2 your monitor’s screen length) at all times and to know when to escape. It is almost always suicide to deal with high-Reload tanks head on, and two high-Reload tanks shooting at two different directions can easily cut off your escape route and finish you. A tip to have better control of your battles is to travel horizontally, as it allows more reaction time than suddenly meeting a powerful tank / ramming tank if travelling vertically.

Against the Fighter

The biggest weakness of the glass-cannon build Fighter is its low Max Health and Regeneration. For this reason, several Classes of tanks can effectively take the Fighter on and come out victorious:

  • High-Reload tanks outfitted with a high Reload build can make any Fighter make second thoughts before engaging you. Multiple-gun tanks with focus fire (Twin upgrades except the Octo Tank, Machine Gun, Gunner and the Sprayer) should ideally be able to neutralize the single front gun of the Fighter while escaping from any of its attempts to flank you using the natural backwards recoil. This is more effective when teaming up with each other and shooting at the Fighter from 2 different directions, making it near impossible for the Fighter to dodge all your combined Bullet storms.
  • Destroyers and Hybrids can easily make short work of the Fighter should the player be able to ambush it or should the Fighter make careless moves. The absence of any focus fire (many guns facing the same direction) on the Fighter means that its Bullet stream can easily be neutralized in one shot of your large Bullet. Be careful not to bite more than you can chew though, as the Fighter can take advantage of your slow Bullet Speed and low Reload by dodging your Bullet while charging at you.
  • If you play it right, an Overlord should serve as some of the most effective deterrents against a Fighter. An Overlord with maxed-out Drone Speed can take advantage of its range to attack the Fighter in its blind spots (gaps between its guns). This involves knowledge on knowing the proper time to strike, as attacking too early can allow the Fighter to wipe off your Drones (see above), take advantage of your temporary vulnerability by making a sharp turn and charging at you, or simply escaping your Drones. Should you play it right, ambushing a Fighter that came too close for its own comfort will allow you to easily dispatch of it. This technique can also work using the Necromancer, but is more risky owing to the slower Drone Speed and lack of natural Drone regeneration.
  • Ramming build tanks can also work and take out the Fighter in one shot, but requires ambush techniques and high mobility to surprise it.


  • The Fighter’s name was created by the fanbase, along with the Booster.
    • The Fighter’s body design bears some resemblance to a Fighter jet, so it was likely to be an inspiration to its name.
  • Ironically,The Fighter, despite looking like it should be slower than the Booster, is actually so close to equal in speed to the Booster that the difference is almost unnoticeable. The reason why is that Fighters side Cannons actually give them knock back instead of disabling recoil.
  • The Cannons on the back of the Fighter (together with the Tri-Angle and the Booster) have the lowest stock Bullet Damage in the game. Their Bullet Damage is 5 times lower than of a Level 1 Tank. In fact, it would take them 108 shots to destroy one Pentagon with their non-upgraded rear Cannons.
  • When its name was being decided, one of the choices was the name Master, which was a nod to MasterOv. Strangely, the name Master was the one that won, but the name Fighter was chosen over that name.
  • A Fighter moving backwards while firing with no Movement Speed and full Reload is the second slowest constant speed for a tank in the game. The first is the Booster.


Tier 1 BasicTank UpgradeSlot
Tier 2 FlankMachinegunSniperTwin
Tier 3 Auto 3AssassinDestroyerGunnerHunterOverseer
Quad tankSmasherTrapperTri-angleTriple shotTwin Flank
Tier 4 AnnihilatorTierAuto 5TierAuto GunnerAuto SmasherAuto TrapperBattleshipBooosterFactoryTierFighterrGunner TrapperHybridProfileLandmineManagerprofileMega trapper2NecromancerOctotankOverlordprofileTierOvertrapper 2Penta ShotPredator-0RangerSkimmerSpikeSprayerSpread ShotStalkerStreamlinerTri-trapperTriple TwinTriplet
Removed Auto 4Machinegun2MegaDestroyerMegasmasherMothership 2.0X HunterCircleMounted Turret
Old Versions PredatorOldArena Closer 2.0Landmine-Old
Special New Arena CloserThreeDominatorsMiniMothershipProfileDeveloper-Upgrade

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.