Game Modes are a feature in Diep.io that change the way you play depending on which one you play in. There are currently seven game modes in Diep.io. The current game modes, in order, are: FFA (Free For All), Survival, 2 Teams, 4 Teams, Domination, Tag Mode, Maze, and Sandbox.
You can change game modes while not already in-game by clicking one of the respective colored buttons. Before, the only way to switch gamemodes is by pressing the tab key.
You spawn into the arena at level 1 like every other game mode, a basic tank ready to explore and work your way to the top. You are blue and your bullets are blue. All enemy tanks are shown as red with red bullets. There are no teams in FFA, but you can side with and betray anyone you want. Just remember they can do the same to you.
The only goal in a Free-For-All is to work your way to the top of the scoreboard by any means necessary. To get experience, kill any enemy tanks or Polygons. This was the first and only game mode in Diep.io for a while, before TDM was introduced.
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As the title states, players are split into 2 separate teams. Your level one basic tank spawns as either a red or blue tank in a designated area of the map. You gain points the same way as in FFA, but you can't destroy tanks of your same color. Only red tanks can destroy blue, and vice versa. Wandering too close to the enemy's spawn area will alert the base Protectors who will swarm and kill any nearby enemy on sight. Any bullets that travel into the opponent's base will disappear. These two factors prevent spawn killing, unlike in FFA.
Also unlike FFA, the scoreboard displays what team color each player is. The main goal of 2 Teams is to have everyone on the scoreboard be on your team. After a team has filled the scoreboard for a certain amount of time, the arena will be closed. On September 18th, the now-defunct Team DM was split into two separate game modes: 2 Teams and 4 Teams. Teams are chosen depending on the amount of players in a team. Usually, you will spawn on the team with the least players.
A game mode similar to 2 Teams, except all players are split into 4 separate teams now. Your tank will spawn either in the red, blue, purple, or green team. Otherwise, gameplay is exactly the same as 2 Teams, with the added complexity of two additional teams bearing onto yours. The end goal is the same - have everyone on the scoreboard belong on your team. This game mode was split from Team DM on September 18th, 2016. Much like 2 Teams, teams are chosen depending on the amount of players in a team.
In Domination, you and your teammates work together to capture four Dominators located on the map, while also competing with the opposite team for control.
Dominators are very powerful, stationary turrets, and can quickly destroy any tanks careless enough to venture too close. To capture the Dominators, players have to deal damage to them until their health bars are depleted. When a Dominator is captured, it takes on the color of the tank that dealt the last blow, and will attack all tanks of the opposite color. Until it is captured, a Dominator remains yellow, signifying that it is neutral, and will attack all tanks. Neutral Dominators need to be killed only once to be captured, but enemy Dominators must be destroyed twice to capture it for your team.
Once a Dominator is captured for your team, you can control it by pressing H, but only if there is not already a player controlling it.
Once a team claims all four Dominators, the game ends and Arena Closers spawn to shut down the server. Leveling up in this game mode is quicker, as XP gain has been doubled to speed up the game.
A game mode similar to Team Deathmatch. Your level one tank spawns at a random place as either a red, blue, purple or green tank, and you try to destroy other players to capture, or "tag" them into your team. Unlike other team modes, there are no established bases. If another player kills you, you will respawn on the team that killed you. However, if you die because of a polygon, you will stay on your team's color. The leaderboard shows the number of players each team has. As time elapses, the arena itself shrinks, at around a rate with 12-13 seconds, in order to speed up the game.
The aim of the game is to capture every single player into your team. Once a team has "tagged" every player in the map, the game ends and Arena Closers come in to restart the match.
Maze mode is essentially FFA but with a caveat: random walls litter the map, making survival much more difficult, as it is easy to get lost, cornered, and trapped. Maze walls are completely solid, and cannot be penetrated by tanks or their bullets; only crashers and Arena Closer bullets can pass through them. These walls have friction, so grinding against them will slow the tank down. The walls also have a lot of bounciness, causing any speeding tanks to rebound off them (but without inflicting any damage to the tanks).
Unlike in other game modes, bosses do not spawn in Maze.
Every 5 hours, the battle is reset.
A game mode that almost completely copies FFA, but has a much smaller map. Like FFA, it has a scoreboard and sometimes has Crashers. An Alpha Pentagon in the Sandbox Map is rare, but possible.
K - level up once. Maximum level is 45, even for special classes. Holding K will level you up quickly.
\ (Or other keys, possibly depending on what keyboard you have) - Switch between all available classes (including all types of Dominators, the Mothership, and the Arena Closer)
O - Suicide
; - Enable/Disable God Mode (may not work on some keyboards)
All tanks start out small, even Tier 4 classes and special tanks (Dominators, Mothership, etc) but, as normal, grow in size as you gain levels. Dominators are mobile in Sandbox, unlike in their namesake game mode. This is the only game mode in which Arena Closers and Motherships are playable.
Bosses still spawn in Sandbox, given 10-20 minutes have passed.
Removed Game Modes
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A game mode similar to Team DM and Domination, but both teams piloted Motherships, and there were no more than 2 teams. Motherships were massive hexadecagons, with 1 spawner per side, controlled by players, and switched off the person in control every 5 minutes. The aim of the game was to destroy the enemy Mothership, while defending your own. Leveling up in this game mode was very quick, as XP gain had been tripled to speed up the game.
Team Deathmatch, TDM or Team DM, was a game mode in Diep.io, where players randomly spawned in either two or four team servers while working together. This game mode required more EXP to level up as compared to Domination or Mothership. This gamemode ha now been split into 2 Teams and 4 Teams.
- Maze was added on September 22, 2016, completely replacing Mothership.
- Mothership existed since June 15th, 2016.
- Before September 18th 2016, 2 Teams and 4 Teams existed as a single game mode, the now-removed Team DM. Whether you were placed into 2 Team or 4 Team battles was random.
- Team DM existed since May 29th, 2016.
- Also on September 18, it has been confirmed in the Changelog that Mothership mode will be removed soon, so those servers can be used for a new game mode.
- Sandbox was added on September 3, 2016.
- Before September 3rd 2016, you had to press the tab key to switch Game Modes. Now they are located in convenient buttons.
- After Tag Mode was removed due to lag issues, the developer decided to bring it back 15th of August.
- In the old Tag Mode, you kept all your upgrades if you died.
- In older updates, you would be taken to an entirely new server at the end of a game of Domination or Mothership, but as of an update in late June or early July the server is just reset by Arena Closers, and the map is renewed.
- As of July 20th, you are blue and everyone else is red in FFA.
- Domination was added on June 2nd, 2016. It is the first game mode with a win condition.
- The locations of bases in Domination change within each server.
- Domination and Tag Mode do not have true scoreboards.
- For a very short time, Tag Mode featured a dominator in the center of the arena.
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