This is the page for Gameplay Strategies, put together by the Diep.io community. Please do not add class-specific, gamemode-specific strategies, or builds on this page. This page aims to provide general information about gameplay elements of Diep.io, while at the same time acting as a useful guide for new players.
- When the player spawns in, they should consider farming off Polygons first. It is recommended that the player should only spam bullets when they know it will not attract any attention to themself.
- The player should try to play passive and avoid fighting a tank whom they cannot win against.
- Early on, avoid going to the middle area, where the Pentagon Nest is, as it could be flooded with stronger players.
- In Free For All, Survival, Maze and Sandbox, the player's tank and ammunition are colored blue, while their opponents' tanks and ammunition are colored red.
- Remember to try to evade Bullets, as it can save the player's life if they are low on health.
- The player should always expect that someone is watching them and always be ready in case someone starts shooting in their direction.
- Use invisibility (if the player has it) to ambush tanks and to hide.
- It is recommended for the player to not attack any tank, except for tanks at a much lower level than themself, until they have reached level 22.
- Avoid bumping into opponent tanks. Tanks will look exactly the same, whether they have high Body Damage or low Body Damage, so the player cannot tell which tanks can kill them via body damage. Unless the player's tank will deal high Body Damage, avoid touching other tanks.
- An easy way to check body damage tanks is to look for signs. These signs include:
- The player moves with the WASD buttons or the arrow keys.
- The player aims by moving the mouse.
- The player can fire with left-click or the spacebar.
- Right-click or Shift causes drones and Auto-3/Auto-5 barrels to point away from the mouse.
- The player can press E to activate Auto-Fire, making their tank automatically fire.
- The player can press C to activate Auto-Spin, making their tank slowly spin around.
- The player can invest in points without clicking by using the numeric keyboard. Hotkeys are shown as below.
- Health Regen - 1
- Maximum Health - 2
- Body Damage - 3
- Bullet Speed - 4
- Bullet Penetration - 5
- Bullet Damage - 6
- Reload - 7
- Movement Speed - 8
- The player can hold L to see their ping(latency), and which country the server being played on is being held in. They can also view their Gamemode.
- The player can hold Y in-game to see the tank upgrade tree.
The HUD (Heads-Up Display)
- In the home screen (before the player starts), below the words "This is the tale of" is where the player can type their tank's name.
- Pressing Enter will always start the game, even if the player has not entered a name.
- Clicking one of the 8 buttons at the top will change the player's Gamemode. There are currently 8: Free For All, Survival, 2 Teams, 4 Teams, Domination, Tag, Maze and Sandbox.
- Upon entering the game, the HUD appears:
- At the top-right is the Scoreboard;
- Free For All, Maze and Survival: The leaderboard is shown, showing the names and score of the top 10 players in the server.
- Tag Mode: The number of players in each team is shown.
- Domination: Nothing is shown, as score does not matter in this game mode.
- At the bottom-right is the Map.
- At the lower middle is the Score bar of the player, Level bar, and their Name. In the player's Level bar, it says 'Level [player level] [class] (ie. 'Level 32 Tri-Angle').
- The bottom-left holds the player's stats. The player can spend any of the 33 Skill Points they gain on any of the eight stats listed. Some stats benefit certain classes more than others. See Builds for more info.
- At the top-right is the Scoreboard;
- There are three main projectiles in the game, the Bullet, the Drone and the Trap.
- Another kind of projectile, the Missile, was added with the March 2nd update, alongside the then unnamed Skimmer.
- Each type of projectile has health, which is not displayed.
- If a projectile collides with another projectile, the projectile both take damage.
- All projectiles do damage upon touching a polygon, a tank or another projectile.
- When a projectile does damage, it consumes their health, turning that health into damage.
- That would mean a projectile can live if it has more health than the target.
- Projectiles also give knockback when collided into.
- The Bullet is the projectile fired by most tanks, such as the Basic Tank, the Twin and the Machine Gun.
- The Bullet takes the appearance of a (usually) small circle.
- The Bullet is not manually controlled and can only be fired in the direction the player's tank's cannon is facing.
- Bullets despawn after travelling for 3 seconds. The distance covered can be increased by putting points into Bullet Speed.
- Bullet Damage can be upgraded to do more damage to the target of the player.
- Upgrading Bullet Penetration gives Bullets more health.
- The Drone is a projectile exclusive to the Overseer branch, the Hybrid, and the Overtrapper.
- They take the appearance of a triangle (or square, in the Necromancer's case).
- Drones have infinite range and only despawn after taking enough damage.
- Drones have two modes, Automatic and Manual.
- Automatic is the default mode of the drones.
- Manual is activated by holding left-click or spacebar, or while using Auto-Fire.
- Drones will move towards the players cursors in this state.
- By holding right-click or Shift, the Drones will move away from the cursor instead.
- Most Drone-controlling classes have a limit to the number of Drones they can control at a time.
- When Drones are destroyed, they will respawn from the Drone user's spawner.
- The Trap is another projectile unique to the Trapper branch.
- Unlike Bullets, instead of despawning when they reach their maximum amount of range, they instead lose all of their velocity and lay on the floor, lasting for a short while before despawning.
- They work like Bullets, having their health reduced if shot at, reducing their damage done. They also do damage upon touching them.
- The Bullet Speed for traps is drastically reduced to the point where it requires to be an extreme close-range in order to damage the targets. Bullet Speed still affects their range slightly.
- There are three variants of Traps.
- The Small Trap has a small hitbox and lower health, but can easily cover an area. This type of trap is used by the Trapper, the Tri-Trapper, Overtrapper and Auto Trapper.
- The second is the Regular Trap, which has a bigger hitbox and more health than the Small Trap, but has a decreased lifespan. This type of trap is exclusive to the Gunner Trapper.
- The last type of Trap is the Mega Trap, having the largest hitbox, highest damage, but the shortest lifespan. This type of trap is exclusive to the Mega Trapper.
- The Missile is a projectile that is only used by the Skimmer, due to its being the only tank that has a Deployer.
- They look like Destroyer Bullets, except they have small Cannons on their flanks that shoot out small Bullets.
- When shot out of the Deployer, they have very little recoil, so using this tank is not recommended if the player is going for a rammer build.
- When the player upgrades their Bullet Stats, they apply to the Missile as well as its Bullets.
Moves are a type of strategy that could be used by any tank, however experience and other important valubles must be used to create one.
In order to create a move a user must:
- Have a name of their move.
- Put instructions of how to use it.
- Certain amount of points into an important stat.
- A recommended class.
- How well they work against bosses.
List of Currently Existing Moves
- Tanks Recommended: Stalker, Manager, Landmine.
- Recommended Stats: Body Damage maxed, Max Health maxed, Movement Speed high or maxed and maxed or high Health Regen.
- Against Bosses: Extremely Terrible (unless the boss is low on health)
- Instructions of use: Turn invisible and ram opponents by surprise when they are close enough.
- Tanks Recommended: Booster.
- Recommended Stats: good Health Regen, very good Max Health, maxed Body Damage, moderate Bullet Speed/Damage/Penetration, nearly-maxed reload, good Move Speed.
- Against Bosses: Terrible.
- Instructions of use: The player should race down the sideline with full speed so that their bullets only go slightly in front of them. That way there is no warning of their approach. Upon sighting tanks, chase them using bullets and (if possible) ramming to kill them.
- Tanks Recommended: Hybrid, Destroyer, Annihilator.
- Recommended Stats: Good Max Health, lots of reload, maxed bullet stats.
- Against Bosses: Very Good
- Instructions of use: The player should pretend that they are a noob (but actually a skilled player), such as shooting in an unusual and unskilled way, then surprise the enemy by revealing their non-noobiness.
- Tanks Recommended: Anything in the Sniper Area.
- Recommended Stats: Maxed Health, Maxed Body Damage, Maxed Bullet Damage and Penetration.
- Against Bosses: Terrible.
- Instructions of use: The player should feign that they are a high-class Sniper or Drone-user but should really draw rammer tanks in, damaging them such that the player wins the battle when the ram occurs.