The Hybrid is a Tier 4 tank and is one of the three upgrades branching off of the Destroyer. It has one Cannon and one Spawner that can spawn a maximum of two uncontrollable drones.
A Hybrid features a round circle with a large Destroyer Cannon in front of the tank and a Drone Spawner in the back of the tank.
- The Hybrid has 2 types of ammunition (Bullets & Drones).
- The reload affects the bullets and the drones.
- Its Drones are AI-controlled and they can attack only targets within 20 pixels.
- The Hybrid maintains the Destroyer’s attack type.
- Fires a large Bullet that does immense damage and causes a huge recoil.
- Drones spawn from the back Spawner and follow the Hybrid around.
- These Drones are not controllable. They automatically attack all Polygons and enemy tanks within 15-20 pixels.
- Drones spawn a lot slower in comparison to the Overseer and its upgrades.
- However, these Drones are weaker than Drones from any natural drone user.
- Only a maximum of two Drones can be spawned at a time.
- These Drones’ capabilities increase with the tank’s Stats in Bullet Damage, Bullet Penetration, and Bullet Speed.
- All of this makes it similar to the Overtrapper, with the exception it has a Barrel instead of a Launcher.
- A secondary drone Spawner is added.
- Strong Against: Trappers, Single/unprepared Overseer Classes, Slow tanks, melee Classes, most Bosses, nearly every tank that gets taken on by surprise
- Weak Against: High DPS, Snipers (Assassin branch and multiple Overseer Classes), focused-fire tanks, skilled Overlord and Streamliner players.
As the Hybrid
Using the Hybrid is very similar to using the Destroyer. Players should take use of powerful recoil of the Hybrid to boost towards enemy tanks while using their Drones to defend themselves. Hybrid players should be careful in aiming their shots, as well as avoiding long-range tanks like Rangers, since the Hybrid’s Bullets are very slow and are easy to dodge from long distances. However, one hit can cripple any tank into fleeing, if not killing them instantly. Also, most Hybrid players use the immense recoil of the tank in order to retreat or dodge Ranger shots quickly and easily.
When fighting against rapid-firing tanks like the Sprayer or Triplet, your Bullets are very good for covering you and preventing you from getting hit by their fire. With maxed out Bullet Penetration, the Hybrid’s Bullet can take out at least 40 Sprayer or Triplet Bullets before it gets destroyed. Because of this, Bullet Penetration is extremely necessary for this tank to run effectively.
When fighting a Penta Shot, if they use recoil to get to close range before firing, turn around and shoot them. That will be their last time doing that. This will defeat a bullet damage Penta Shot almost every time and the move can be used on many other bullet-spamming tanks. If, however, it is a long, drawn-out battle, turn on auto fire and push forward. The bullets will provide cove while you advance, and you can get close enough that you can kill the enemy Penta shot or drive it away. This strategy runs best with maxed out bullet damage, penetration, and reload, and requires at least six of each.
Hybrid Bullets are slow on their own, but if you put a few points into it, you can get a few more kills. Max it out and you will become a formidable enemy. Max out all your Bullet Stats and you will be one of the most powerful and effective tanks in the game. However, it is not always necessary to have 7 bullet damage or penetration, as Hybrid can do massive damage even with only 4 points. But, if there are a lot of ramming boosters and fighters, then it is probably worth it to max bullet damage as it can take them down in three hits or less. Maxed pen and damage is also necessary when fighting other Destroyer-class tanks.
The Hybrid is one of the best tanks in the game for defeating Bosses. The high Reload, Bullet Damage and Bullet Penetration can go right through the defenses of the Bosses as most use Drones or Traps. The Fallen Booster can be a deadly threat for the Hybrid if it has a low Movement Speed or Reload, though. But if you do have these stats maxed, then it is the other way around; Fallen Booster doesn’t stand a chance.
The Hybrid is also exceptional at farming. Its drones would kill a lot of crashers before they would impact the tank, rendering any threat from them minimal. When Alpha Pentagons are being contested, the Hybrid can shoot it with its powerful bullet when it is at fairly low health to take credit for the kill.
The Hybrid’s Drones can be used strategically to the player’s advantage. Since the Drones automatically attack nearby shapes and enemies, they can clear the way when the Hybrid is retreating from a fight as well as helping it farm better. Also, when an enemy is near your drones, it will automatically attack him, making fighting easier.
A very useful strategy when using the Hybrid is to attack by moving towards your target from above or below, as it gives less reaction time to other players and you will be able to one-shot or nearly kill them before they can even react. Another way to utilize this is by using the hybrid's massive recoil to get close to the enemy and then turn around very quickly to get a shot in. This usually scares away or kills enemy tanks. This strategy needs seven points into reload to function best, five at minimum.
Hybrid Bullets are very powerful, but it’s hard to hit targets from far away. In Domination, the Hybrid’s best option is to try to retake enemy Dominators, as they are stationary and have a massive hitbox. The Drones can be used to attack the turret repeatedly as well. Make sure to attack the turret when a bullet isn’t firing or else the Dominator will penetrate through your bullet. (Only for destroyer Dominators.) You may also move in circles around the Destroyer Dominator, so your bullet will not hit the Dominator's bullet.
As Hybrid Bullets are similar to a Dominator’s, they can also be used for defending friendly Dominators. Stay behind your team’s turrets and help shoot down enemies. The Hybrid's drones will also attack anyone who gets too close, but will not do significant damage.
Note: The Mothership game mode no longer exists.
The Hybrid can deal significant damage to the Mothership, and it can take out many Mothership drones in one hit, given if your Bullet Stats are maxed. Teaming up with other Hybrids or Destroyers can help you quickly kill the enemy Mothership. Look out for the Mothership drones because they can easily kill you.
Against the Hybrid
The Hybrid is extremely powerful, but there are many ways to counter it, as it has the same weaknesses as the Destroyer. For instance, players can use the Booster to counter the Hybrid, given the Booster has a build dedicated to damaging Bullets and not ramming. Its speed can outrun the tank’s recoil, and will rapidly fire Bullets back at the Hybrid. The rapid rate of fire will also help stop the Drones from spawning. However, the Booster must be careful not to be hit by any of the Hybrid’s Bullets, as a single hit will probably mean the end for the Booster.
A more effective Class to use against the Hybrid is the Ranger. A Ranger with a glass cannon build can easily out-range the Hybrid’s Bullets and its defense Drones, rendering it almost entirely useless. However, the Hybrid can use the recoil it gets from firing its’ Bullets to dodge Ranger Bullets, so be wary of that. You may also cross the Hybrid’s FOV, but be careful because if you are using a glass tank build, the hybrid will instantly 1-shot you.
One of the best ways to defeat a Hybrid would be a bullet speed Streamliner, as the rapid reload will overwhelm the Hybrid due to the low RoF. The best attempt for defeating it is to force it into a corner and shoot a fast stream of bullets at the Hybrid while pushing away any incoming bullets or drones with your stream.
If you are skilled with the Necromancer, use your massive number of drones to kill it, but be strategic, as most Hybrids put their points into Bullet Damage and Bullet Penetration, so it's not wise to put your drones in front of their cannon unless they are a rammer. Just like the Triplet, the only way to kill a Hybrid is to use the “Claw”, this move will put your drones to the sides of the Hybrid which are its weak points. You should know that the Hybrid has such a high Recoil, that they can go off the screen, keep your drones in their "Claw" formation because the Hybrid might return, immediately surround them with your drones to get the kill. You can also use an Overlord, but having only 8 drones will be a setback.
- The Hybrid used to have the fan name “Destructeer” before it was officially named Hybrid after an update.
- Contrary to popular belief, Penetration, Damage and Reload does NOT increase when upgrading to the Hybrid. The Hybrid only has slightly more total attack power because of the drones. The Bullet Penetration and Damage itself does not increase, which has been tested, and seen the Penetration and Damage doesn't increase at all.
- The Drones spawned by the Hybrid are weaker than normal Drones, but there can only be two spawned at a single time, and these cannot be controlled.
- The Hybrid will spawn the drones regardless if you pressed auto-fire or not.
- “Hybrid” means “of mixed character, composed of mixed parts”, referencing its odd combination of using Drones and a high-damaging Cannons.
- It was the first tank to use multiple forms of ammunition in the game.
- Before the Arena Closer was buffed to have near-infinite penetration, a Hybrid Bullet could destroy an Arena Closer’s Bullet, but the Bullet was, and still is helpless against the Arena Closer itself.
- It is one of the 6 Tanks that have multiple forms of ammunition, having Bullets & Drones: the others being the Gunner Trapper (Traps & Bullets), Overtrapper (Traps & Drones), Auto Trapper (Traps & Auto Bullets), Auto Gunner (Bullets & Auto Bullets) and the Auto Smasher (Auto Bullets & Body Damage).
- Until the Overtrapper was released, this was the only tank with completely uncontrollable drones.
- There is a very small recoil every time the drones are spawned.
- This is the only tank released thus far that uses Drones, but doesn’t branch off an Overseer.