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ScoreBars

What the Level bar looks like.

Levels are a game mechanic in Diep.io. Players level up by gaining score, by killing other players, destroying Polygons and Crashers, or through passive XP gain (in the case of the game mode, Survival). The player's total score and level are represented by two bars below their name, as shown on the right. The numbers on the top bar represent the player's total score whilst comparing the player's score as a percentage of the score of the Leader (the player at the top of the Scoreboard) - as such, when the player is the leader, this bar is full. Another difference between these two bars is that the score bar can fluctuate up and down, while the level bar can only increase. The bottom bar represents the player's current level, and their current progress to the next level; once this bar is full, they gain a level. This system terminates at level 45, as no higher levels can be reached.

Mechanics Edit

The skill-tree

The Stat Upgrade window.

For every level gained, up to level 28, a skill point is received (after which a skill point is received at level 30, and then every 3 levels afterward up to level 45). Skill points are used to upgrade the player's Stats. In the skill tree, shown to the right, up to 7 total skill-points may be invested into a stat, with there being eight stats. Four stats can be maxed out (or totally filled), with another receiving the last five points. An exception to this is the Smasher branch, which can use up to 10 points, but only 4 stats. The Auto Smasher, however, has all 8 stats with a maximum of 10 points. There are a maximum of 33 skill points, so use them wisely, or the player will end up with an ineffective build.

Even two of the same tanks can vary widely based on how its skill points are distributed; these different skill point distributions are known as Builds. They vary between strict melee builds and ranged builds.

For every 15 levels, up to 45, the player may go up to the next Tier, which drastically improves the characteristics of the player's tank and its Barrels, Spawners, Trap layers, or other attributes.

LevelSizeComparison

Comparison between Level 45 tank (left) and Level 1 tank (right)

As the player levels up:

  • The size of the player's tank and its ammunition size will increase.
  • The tank’s Health will increase by 2 HP per level.[1]
  • The Field of View (FoV) will increase.
  • The Movement Speed will decrease.

Should the player die, they will respawn at a lower level, which fully depends on their level before they died. It is usually half of the player's level, but below Level 12 they will go down only one level, when they are Level 15 they will get Level 12, and upwards to 30 it depends on score, then level.

Experience Gain Edit

Different game modes have different Experience modifiers.

Level Table Edit

Level Points Needed Points to Next Level Respawn Level
1 0 4 1
2 4 9 1
3 13 15 2
4 28 22 3
5 50 28 4
6 78 35 5
7 113 44 6
8 157 54 7
9 211 64 8
10 275 75 9
11 350 87 10
12 437 101 11
13 538 113 11
14 655 132 12
15 787 151 12
16 938 171 13
17 1109 192 13
18 1301 215 13
19 1516 241 14
20 1757 269 14
21 2026 299 15
22 2325 333 15
23 2658 368 15
24 3026 407 16
25 3433 450 16
26 3883 496 16
27 4379 546 17
28 4925 600 17
29 5525 659 17
30 6184 723 17
31 6907 791 18
32 7698 839 18
33 8537 889 18
34 9426 942 19
35 10368 999 19
36 11367 1059 19
37 12426 1123 19
38 13549 1190 20
39 14739 1261 20
40 16000 1337 20
41 17337 1417 20
42 18754 1502 21
43 20256 1593 21
44 21849 1687 21
45 23536 -- 22

Achievements Edit

  • Eh you're trying — Reach 1K points
  • Starting to git gud — Reach 10K points
  • You aren't that bad at this — Reach 100K points
  • Okay you're pretty good — Reach 1m points
Eh you’re trying
Reach 1k points
Starting to git gud
Reach 10k points
You aren't that bad at this
Reach 100k points
Okay you're pretty good
Reach 1m points

Trivia Edit

Old.io

A Picture of what the level bar looked like when you could get to level 60.

  • In old versions of Diep.io (April 15th-17th 2016), the level cap was 60 instead of 45.
  • Should the player kill someone over 23,536 EXP, they will only receive 23,537 EXP. This may be so that a player cannot gain 1m points from an opponent immediately, which would be unfair.
  • In FFA and Maze, if a player is 20 Levels higher than an opponent, and they then kill that opponent, there will be no kill notification. This is intended to prevent the spawn-killing of low-level tanks by higher-level ones.
  • It is possible to become higher than Level 45. Players can do this by taking control of a Dominator in Domination, or being the Mothership (before the game mode was removed). This would make the player levels 75 and 140, respectively.

References Edit

  1. Thread:52718
Gameplay


Weapons Ammunition
Autoturret TurretsPentabarrel Cannons (Deployerbarrel Deployers)
Trapbarrel LaunchersDoritobarrel Spawners
Bullet Bullets (Missile Missiles)Trap Traps
Drone Squarez Drones (Drone Partisans) (Factorytank Minions)
Features Mechanics
! NotificationsDiepio4Teams Minimap
BaseSpawnIcon Base (Protectors)Ghfff Achievements
Console ConsoleScoreIcon Scoreboard
FiringIconAuto FireSpinIcon Auto SpinInvisIcon Invisibility
TankTanksLevUpIcon LevelsStatsIcon Stats (Hidden)
CloserIcon Arena ClosingDeathIcon Death Screen
General Information
Tank Diep.ioDiep.io Mobile MobileChangeIcon ChangelogMobile ChangelogGear White StrategiesBuildIcon BuildsControlsIcon Controls

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