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- For tank with a near-identical design to this tank, see Hunter.
The Skimmer is one of the current Tier 4 tank classes that may upgrade from the Destroyer at Level 45. The Skimmer may not upgrade any further as it is at the end of its tank line. The Skimmer was released on March 2, 2017.
The Skimmer has a circular body, and its cannon looks like a shorter Destroyer cannon overlapping a Machine Gun Cannon. Its bullets have two small cannons positioned like a flank guard and rotating.
- The Skimmer shoots Missiles which have two small cannons on the sides 180 degrees away that shoot smaller bullets. These move slightly slower than a regular destroyer bullet.
- Holding the right-click while firing will cause the Missile to spin counter-clockwise instead of the default clockwise rotation.
- The bullets launched from this tank have half the strength of a Destroyer bullet. The extra bullets fired from the Missile are 0.8 times as strong as Gunner bullets.
- Despite being a Destroyer-based tank, it has an extremely small amount of recoil when firing.
- The Skimmer’s FoV becomes that of a Sniper.
- The damage stat reduces.
- Strong Against: Low DPS Tanks, Slow Tanks, Sprayers (if used properly), Trappers, Area Denial Tanks.
- Weak Against: High DPS Tanks, Destroyer Branch, Necromancers, Fast melee builds.
As the Skimmer Edit
Similar strategies from the Destroyer can be applied here. Unlike its predecessor, the Skimmer has lost its great recoil, thus scratching out the opportunity for a good Body Damage build. However, its bullets are much faster, making it easier to hit enemies. A Bullet build where all bullet stats are maxed out is the best option for the player to use.
As this tank, the player must use their increased FoV to their advantage. They can catch unprepared Bullet build tanks. Note that Drone tanks like the Overlord have the same FoV radius as the Skimmer.
The Missiles also shoot small Bullets from its Cannons, which means that low health tanks can be picked out by the side Bullets, even if the Skimmer misses its Missile.
Upon upgrading to the Skimmer, the Bullet Damage reduces greatly, so the player must fire precisely or else bullet spammers can kill them quick.
This tank works relatively well in Sandbox as long as the player isn’t too unskilled.
Trapper classes are surprisingly susceptible to the Skimmer. Despite being able to create dense trap walls, the Skimmer’s bullets can break through them with ease, especially since the Skimmer’s bullets have high bullet penetration. Additionally, if angled correctly, the big bullets’ propulsion bullets may seep through the little holes in the traps. Each Trapper class has its own weakness against the Skimmer, such as being too slow or having weak traps. Only the Gunner Trapper and Auto Trapper might have a chance against it, as they have Cannons. However, the Gunner Trapper has to turn its whole body around to aim its Cannons at the Skimmer. To make matters worse, the Auto Trapper’s Auto Turret can’t detect players from long distances. If the player is a Trapper class and sees a Skimmer, they should run away immediately.
Against the Skimmer Edit
The Overlord is very effective against the Skimmer since it can’t fire bullets fast enough to block the Drones. However, if the Drones are sent in a solid line, the large bullets will wipe out the drones easily. The Overlord user has to make sure that the drones are spread out so that the Skimmer user won’t be able to destroy the drones. The Overlord should also be careful of chip damage from the small bullets, because even if they don’t do much damage, the damage stacks quickly.
The Skimmer, just like the tanks in the Destroyer branch, has a low reload speed, which means tanks with high reload can overwhelm this tank. If the player isn’t good at dodging Destroyer bullets, they have to be careful, because these bullets are faster. Players need to be careful of small bullet damage from the propulsion bullets, as the small chip damage can stack up quickly.
Despite having an increased FoV radius, the Ranger, Predator, and Stalker can best the Skimmer at FoV. As one of the three classes, the player can attack the opponent, but has to be aware of any incoming missiles, as the Skimmer’s missiles can reach very far and may hit the player.
The Machine Gun is surprisingly effective against the Skimmer. A Machine Gun player with maxed out Bullet Speed will overwhelm the opponent by spreading bullets everywhere, thus damaging the Skimmer if the opponent decides to dodge the bullets. The Skimmer’s missiles and their bullets have to be dodged quickly if this strategy is used. The Triplet could be an alternative, but may not wipe out the opponent as fast.
- The Skimmer was added on the 2nd of March, 2017. It didn’t have an official name until the 21st of March.
- On the 23rd of December, 2017, the Skimmer’s ability was completely reworked to differentiate it with the recently-added Rocketeer. Now, instead of firing Missiles with two cannons behind them, Skimmers fire spinning Missiles with cannons on either side, akin to the Flank Guard.
- It is one of the few tanks that were unnamed at some point. Others include the Hybrid, the Booster, the Fighter and the Sprayer.
- This class stayed unnamed for the longest time (19 days).
- It is the first tank to use a Deployer, and the second Tank whose projectiles possess weapons of their own. The first being the Factory and the third being the Rocketeer.
- The Deployer shoots a bullet with two turrets facing backward towards the shooter, that shoot very tiny bullets.
- This class looks similar to a Predator without the smallest barrel, or a Hunter with wider barrels, and a small trapezoid as the smaller barrel.
- The fan-made version of Skimmer was an upgrade from Assassin and had a different design.
- This class is the only tank that has increased FoV without branching off Sniper in any way, alongside the Rocketeer and the Smasher tree.
- The Skimmer’s creator, Dingbat1991, also created the Spread Shot and the Streamliner.
- The reworked Skimmer’s mechanics are akin to Dingbat1991’s “Vortex” tank.
- Sometimes, a Missile fired from a Skimmer may pass through another Missile fired by an enemy Skimmer, unharmed. This has been observed in Sandbox.