This page needs some cleanup. Refer to the Style Guide for more details. Make this article spotless or the Fallen Booster will give you an F! Details: Strategy section requires fleshing out, clarification, and general phrasing improvements
Use the larger Field of View to the Sniper’s advantage. Its low fire rate hinders close-quarters-combat, so the player should avoid the target or enemy by staying as far away as possible.
Firing at the edge of or just beyond one’s FoV is often useful — the high bullet speed and range will allow one to easily catch enemies off-guard or outmaneuver them while keeping at a fairly safe distance.
Ideally, a skilled Sniper approaches the enemy (who does not know that the Sniper is there and therefore, does not acknowledge its presence) stealthily.
This tactic can be done only with the Assassin and Hunter sub-branches, but each tank has different skills; for example, the Stalker has the ability to become invisible, and the Ranger can take targets out from much further away.
A good Sniper tactic is to shoot at where the player’s target will be. The player must always predict their enemies’ movements.
Farming from Squares or Triangles will be hard due to the Sniper’s slow fire rate, so focus on farming for Pentagons or low-level tanks in order to max out Reload as soon as possible. Alternatively, increase Bullet Penetration and Bullet Speed to hit many Polygons in a single shot from a longer range.
A swarm of Crashers is able to drain the health of the Sniper because of its low rate of fire, so it is highly recommended that the player should stay out of the Pentagon Nest when their level is low, or just stay at the edge and shoot inwards due to their increased FoV.
It would also be ideal to wait until the Sniper is at Level 30 or 45 to start upgrading since the Tank has a somewhat quick fire rate and is able to defend itself in close-quarters combat.
The best thing to do when a Sniper encounters another player nearby is to run away, unless one has a clear advantage. If they see the player and fire at them, they should move away from them and if they follow the player, fire at them and watch every direction, as another player, such as one with a rammer build, can quickly move in to kill the player if they don’t see it in time.
High RoF (Rate of Fire) tanks can kill a Sniper with little to no effort, so it’s best not to engage them until the player has upgraded to a Tier 3 tank.
Beware that Snipers can be good at avoiding fights altogether however, due to their increased field of view.
The Sniper and its upgrades’ Bullets do not slow down when travelling through obstacles (enemy Bullets, Polygons), which may be helpful for farming. From another side, a very high Bullet Speed might be the reason the Bullet will fail to deal the max amount of damage to small and strong Polygons like the Pentagon.
A Sniper, alongside a Machine Gun, with maxed out reload and movement speed at level 15 is the fastest tank in the game outside of Sandbox.
The Sniper branch of the Class tree is the largest of the Tier 2 branches.
A Sniper can become one of 14 distinct Tier 4 Classes, as well as an additional 4 Tier 3 Classes.