Survival is a game mode added on February 15th. It is just like FFA, except that no players can respawn after the game starts and when you die you cannot respawn. When players die, they will be redirected to another server. The EXP given is multiplied by two. In addition, players also passively gains EXP.
When first joining a Survival game, instead of directly spawning in the arena, the player will have to wait for others to join in. If there are at least ten players, the game will start in ten seconds. Other players can still join during this countdown. When the countdown finishes, players will spawn in the arena. Other players can no longer join the server once the round has officially started. The number of the players determines the preliminary size of the arena. The more players there are, the larger the arena will be when the game starts. As players are being killed, the arena shrinks. If a player dies, they will be redirected to a different server if they try to respawn, thus having to wait for new players once again.
Similar strategies to Free For All can apply to Survival, since Survival is just like it, except with only one life.
The Pentagon Nest is the most important area in the game. The player should reach it as soon as possible and start farming. Note that there will be no more Pentagon Nest when there are only a few players in the game.
The Triplet and the Sprayer are two great choices for Survival. They're both somewhat easy to get to, and they are good for handling lots of tanks. Not only that, but both classes can beat almost any class that they encounter in a 1v1. Some exceptions include any skilled Overlord players.
Most Trapper classes are hard to get to in Survival (even with the experience increase per polygon), thus increasing the risk of dying early in the game. This is unless the player is skilled at killing opponents before they max out their levels.
During the final stretch when there’s only four or less players in the match, the player leading in score must stay in the middle and assure they don’t get themselves cornered. There's no point trying to hide or flee, since the leader waypoint is still a thing, and opponents will still use it. Auto Turrets are great choices, as they point at where enemies are, though the turrets may mistake Polygons for enemies.
Using Smasher classes are also great strategies, as they have lots of health. They can be useful for taking out the smaller players, but aren't very effective against the Triplet or Sprayer. Alternatives include the Booster.
Here's an extremely cheap and good strategy as the Penta Shot. It’s best to maximize the bullet stats, put five into movement speed, and kite the remaining enemies. It’s even easier than Free For All because of the increased experience gain and the lower enemy count.
- It is the first game mode to have a countdown that waits for players to join.
- During February 26th until March 5th, 2017, it is the only game mode where no EXP is given for killing a player, which means that you cannot level up when you kill a player.
- You can see the entire map at the end if you survive for a long time.
- This is the easiest place to gain most Achievements, as players are unprepared and easy to defeat, while XP gain is faster.
- This game mode is almost similar to Sandbox, fewer players means fewer polygons and smaller arena.
- It was added in the first update that had happened for almost three months.
- It was also the first update that was announced in the Changelog in 2017, the second being Achievements.
- Until February 26 2017, kills could give EXP.
- Until February 26 2017, the EXP multiplier was 3x. After the update, it is now 5x.
- On the same day, they tweaked the EXP.
- On March 5th, the EXP multiplier was decreased to two. Kill XP was also return. Also, player's EXP now passively gains.
- Bosses are able to spawn in survival.
- They can also spawn if a game countdown is still going, if it lasts over 10 minutes.
|Removed Game Modes|