- Not to be confused with the Triplet, the upgraded form of the Triple Shot.
- For the tank with three Twins, see Triple Twin.
The Triple Shot is one of the three Upgrade choices from the Twin and can be selected at Level 30. The Triple Shot may further upgrade into the Triplet, Penta Shot, or Spread Shot. In a distant update, the Triple Shot was buffed, along with the Triplet.
The Triple Shot features a circular base with two rectangular Barrels roughly 45 degrees off center from the middle and one rectangular Barrel in front.
Compared to the Twin, the Triple shot has three Barrels instead of two, but the downside is that the Barrels are not set in a straight line anymore. This causes the Triple Shot to be seen as a downgrade when compared to the Twin because there is only one Barrel facing straight, the rest unable to hit the target. Because of this, many players tend to remain as Twin until Level 45 where they upgrade to their desired Tier Four Class. However, the Triple Shot gets a slight buff (8%) at Bullet Damage & Penetration compared to its predecessor.
|Health Regen||Max Health||Body Damage||Bullet Speed||Bullet Penetration||Bullet Damage||Reload||Movement Speed||Recoil|
- Strong Against: Multiple enemies coming from different directions, Tri-Angle (fast moving tanks), Drone Classes.
- Weak Against: Almost every Tier Three and Four, sometimes even lower Tiers.
As the Triple Shot
The Triple Shot excels at farming, one ability the Triplet isn’t viable for, as the bullets do not spread out as much. Though the Triple Shot has little focus of targeting and firing at an opponent, its spread out bullets is useful for applying pressure and taking safe space away from your opponent, even when they are approaching you.
This tank can be good for attacking tanks slower than it. If they make a defensive move (dodging the Bullets) chances are they will be pressured in between the two Barrels, letting you close in. However, the opposing tank may try to fire Bullets between the two Barrels while retreating, and as the distance between two tanks increases, your Bullets starts to spread out more, which makes it easier for them to escape.
The Triple Shot can be effective against tanks with Drones (Overseer and its upgrades) because it can be shooting Drones and the tank at the same time with two different Barrels. This tank can destroy Necromancer’s Drones very fast - it can use all three Barrels on them as the squares are usually spread out and you are more likely to land your hits as they approach.
If the opposing tank was approaching you directly in a linear fashion, they would have to deal with your middle bullet. This can be a problem for them, especially if their bullet cannot adequately penetrate through yours. If they make a defensive move, like move away from the bullet, up or down, chances are they will be pressured in between the two bullets. The bullets are long lasting, which makes it even worse for the opposing tank, leaving the tank with no choice but to fire the bullet accurately in between the two bullets while retreating. This may be hard for some tanks, such as the Sniper, Assassin, or Destroyer, all of which are known to deal lots of damage in only a few bullets, as the bigger the bullet, the more vulnerable it is due to the bigger hurt box it possesses as well as its big hit box to balance the characteristics of the bullet for the rest of the tanks. The reason why it can be very difficult to shoot at the Triple Shot is because the bullets will only spread out more and more as they go further and further, so the chance of hitting the Triple Shot while the bullets have just started being released can be small. Reload is very important if you want to pressure the opposing tank even more.
In team modes, since the Triple Shot is all about pressure, it's best to stick with tanks that can recoil. Their recoiling can create a short burst of speed that may be able to escape the space the Triple Shot is covering. Examples of very good options could be the Destroyer or the Hybrid, since they both deal real good damage when they land their bullets. Increasing the Bullet Penetration stat is very important for any type of tank going against the Triple Shot, as it has three barrels mainly equipped for defense and pressure. Being able to touch the base of the Triple Shot with a bullet is very important. This applies for every tank as well. It's best to go for the Triple Shot in a crowded area. This will mark the importance of the recoil effect some tanks have. It's best to shoot its back whilst it has to put pressure on one or two tanks. This will lead to a decision the Triple Shot must make. It can either turn around and pressure you instead or carry on pressuring tanks that are being pressured already. To no avail, this will cause damage to the Triple Shot. It turning around and shooting you can allow the pressured tank to shoot at it, and it ignoring you will keep it getting hit. Also, pressuring the tanks with Triple Shot can be a long process, as the victim may not get hit by the bullets of the Triple Shot the whole way. More experienced players may know how to deal with the Triple Shot, but the Triple Shot can possess a major threat to starter players. Speed is also key for stats if you come across the Triple Shot as well since you need speed in order to retreat out of its bullet range.
This tank is at a disadvantage to its Twin counterpart in terms of combat due to the spread, so it is recommended to farm Polygons and Basic Tanks while avoiding potential threats if you do choose to upgrade.
Against the Triple Shot
The Triple Shot has three main weak points - the two spaces between its Barrels and its back. If you’re attacked by one, It would be wise to try to shoot accurately between the Barrels. The central Barrel is only one Barrel, which means you can overpower them with enough Bullet Penetration. Tanks such as the Mega Trapper and Landmine can easily take advantage of the spread to use their high health and high damage Traps to target the weak spots.
Spamming tanks like the Sprayer or Triplet can encounter the Triple Shot. Since two of the Triple Shot's cannons aren't facing forward, it's firing is inaccurate, making it hard for the Triple Shot to touch you. The straight line of bullets you fire will get past the Triple Shot's bullets and strike the gaps between its cannons.
The Overlord can guide it's drones into a gap between the Triple Shot's cannons. Attacking it on its back is a better option since the Triple Shot may turn it's gap away and face one of their cannons towards your drones. The Necromancer is also a good tank, but try to attack it on the Triple Shot's back since the Triple Shot's spread fire can take out the multiple drones.
The Penta Shot is the most effective tank against it, due to that it's larger bullet spread may destroy most of the Triple Shot's multiple bullets. Also, it is good for dealing hard damage against the Triple Shot. A Spread Shot may work too, however, the player must be wary that the Triple Shot's bullets may destroy the smaller bullets you fire. But the large bullet is good for dealing high damage against the Triple Shot.
Destroyer classes are also good tanks, as two of the Triple Shot's cannons will miss your large bullet while the middle cannon's bullets aren't strong enough to destroy your large one. Using recoil is an option, because the Triple Shot's cannons create too much bullet spread, they are easy to dodge and get close enough for a close target.
- Three at the same time — Upgrade to Triple Shot
- The Triplet didn’t upgrade from the Triple Shot until the first Changelog added into the game - May 18th, 2016.
- There is a bug where when shooting and upgrading to Triple Shot, a Destroyer Bullet appears. This can be used to surprise enemies with a Destroyer Bullet.
- At the very first days of game release, the Triple Shot must upgrade to Quad Tank (Level 45) so as to upgrade to Octo Tank (Level 60).