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Intro.

Throughout much of Diep.io's history, curious statisticians and pro players have asked: Will Body Damage or Max Health let me ram better with the fewest points? After all, you can do more damage with Body Damage, but you also need Max Health to stay in the fight and keep doing damage. So which one will let you deal the most damage to another tank before having to retreat from low health? Through multiple calculations, I've found the answer. The stat arrangements below will provide equal or greater power when ramming other tanks than any other stat arrangement. Follow them while upgrading, and your performance may even improve!

The Stats.

Level 5 & below: Max Health should be 2 or 3 points more than Body Damage
Level 6: Max Health should be 1, 2, or 3 points more than Body Damage
Level 7–15: Max Health should be 1 or 2 points more than Body Damage (unless maxed out)
Level 16: Max Health should be 1 or 2 points more or equal to Body Damage (unless maxed out)
Level 17–25: Max Health should be 1 point more or equal to Body Damage (unless maxed out)
Level 26: Max Health should be 1 point more/less or equal to Body Damage (unless maxed out)
Level 27–35: Max Health should be 1 point less or equal to Body Damage (unless maxed out)
Level 36: Max Health should be 1 or 2 points less or equal to Body Damage (unless maxed out)
Level 37 & up: Max Health should be 1 or 2 points less than Body Damage (unless maxed out)

Conclusion.

In light of these facts, I recommend alternating Max Health and Body Damage, but upgrading Body Damage twice around Level 26, then going back to regular alternating, then upgrading Body Damage twice yet again around Level 36, then going back to regular alternating again until you max out.

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