So, I've noticed that a lot of people have been using the build that I created in August, but sort of incorrectly. So imma post this build, and explain about it in-depth.
There are three variants of this build: tank, balanced, and chaser.
Let's go in-depth.
In Diep, assuming that both players are skilled, one of the biggest deciding factors is bullet penetration. Most people, however, don't realize that having low bullet speed actually builds a 'wall' of bullets in front of them, creating a hard-to penetrate barrier. By having low bullet speed, most(if not all) of your bullets will create a wall of sorts in front of your enemy, which will out-pen your opponent's bullets and give you victory. Essentially, with a Triplet with max bullet speed, some of your bullets will go past the enemy, wasting them. With this build, it creates the same amount of bullets, but all are utilized.
I've used this build extensively, in every single gamemode. It excels in 1v1 duels, losing only one matchup(addressed later). It's great for TDM, it can be used in support of a Penta Shot or an Overlord to great effect.
It does lose to one class, though. It loses to agile snipers, who are able to sidestep the stream of bullets and use their own high-pen bullet to harass and even kill this build. However, there aren't that many speedy sniper builds, so it doesn't really have a negative affect on gameplay.
If you have any questions or comments, I'll try to address them ASAP, but I am busy.